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## Multi Theft Auto: San Andreas
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[](https://github.com/multitheftauto/mtasa-blue/actions?query=branch%3Amaster+event%3Apush)[](https://community.multitheftauto.com/index.php?p=servers)[](https://multitheftauto.com)[](https://multitheftauto.com)[](https://discord.com/invite/mtasa)[](https://multitheftauto.crowdin.com/multitheftauto)
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[](https://github.com/multitheftauto/mtasa-blue/actions?query=branch%3Amaster+event%3Apush)[](https://community.multitheftauto.com/index.php?p=servers)[](https://multitheftauto.com)[](https://multitheftauto.com)[](https://discord.com/invite/mtasa)[](https://multitheftauto.crowdin.com/multitheftauto)
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[Multi Theft Auto](https://www.multitheftauto.com/) (MTA) is a software project that adds network play functionality to Rockstar North's Grand Theft Auto game series, in which this functionality is not originally found. It is a unique modification that incorporates an extendable network play element into a proprietary commercial single-player PC game.
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Our project's code repository can be found on the [multitheftauto/mtasa-blue](https://github.com/multitheftauto/mtasa-blue/) Git repository at [GitHub](https://github.com/). We are always looking for new developers, so if you're interested, here are some useful links:
If not using Visual Studio 2017, download and install the [EditorConfig](https://visualstudiogallery.msdn.microsoft.com/c8bccfe2-650c-4b42-bc5c-845e21f96328) plugin to automatically set up your IDE for the correct formatting.
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If not using Visual Studio 2017, download and install the [EditorConfig](https://marketplace.visualstudio.com/items?itemName=EditorConfigTeam.EditorConfig) plugin to automatically set up your IDE for the correct formatting.
These examples assume that your current directory is the mtasa-blue checkout directory. You should also know that `/build` is the code directory required by our Docker images inside the container. If the current directory is not a valid git repository, it instead create a (shallow) clone of the mtasa-blue repository. After compiling, you will find the resulting binaries in `./Bin`. To build the unoptimised debug build, add `-e BUILD_CONFIG=debug` to the docker run arguments.
| x86 |``` docker run --rm -v `pwd`:/build -e BUILD_ARCHITECTURE=x86 ghcr.io/multitheftauto/mtasa-blue-build:latest ```|
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| x86_64 |``` docker run --rm -v `pwd`:/build ghcr.io/multitheftauto/mtasa-blue-build:latest ```|
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| arm |``` docker run --rm -v `pwd`:/build ghcr.io/multitheftauto/mtasa-blue-build:armhf ```|
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| arm64 |``` docker run --rm -v `pwd`:/build ghcr.io/multitheftauto/mtasa-blue-build:arm64 ```|
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### Premake FAQ
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#### How to add new C++ source files?
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Execute `win-create-projects.bat`.
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Execute `win-create-projects.bat`
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## License
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Unless otherwise specified, all source code hosted on this repository is licensed under the GPLv3 license. See the LICENSE file for more details.
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Unless otherwise specified, all source code hosted on this repository is licensed under the GPLv3 license. See the [LICENSE](./LICENSE) file for more details.
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