|
| 1 | +<!DOCTYPE html> |
| 2 | +<html lang="en"> |
| 3 | + <head> |
| 4 | + <meta charset="utf-8" /> |
| 5 | + <base href="../../../" /> |
| 6 | + <script src="page.js"></script> |
| 7 | + <link type="text/css" rel="stylesheet" href="page.css" /> |
| 8 | + </head> |
| 9 | + <body> |
| 10 | + <h1>[name]</h1> |
| 11 | + |
| 12 | + <p class="desc"> |
| 13 | + An exporter for `USDZ`. |
| 14 | + <br /><br /> |
| 15 | + [link:https://graphics.pixar.com/usd/docs/index.html USDZ] (Universal Scene Description ZIP archive) is a |
| 16 | + [link:https://openusd.org/release/index.html USD-based format] for 3D content optimized for sharing and viewing. |
| 17 | + USDZ files are ZIP archives containing USD scene data and associated textures. The format supports meshes, |
| 18 | + materials, textures, and cameras. |
| 19 | + </p> |
| 20 | + |
| 21 | + <h2>Import</h2> |
| 22 | + |
| 23 | + <p> |
| 24 | + [name] is an add-on, and must be imported explicitly. |
| 25 | + See [link:#manual/introduction/Installation Installation / Addons]. |
| 26 | + </p> |
| 27 | + |
| 28 | + <code> |
| 29 | + import { USDZExporter } from 'three/addons/exporters/USDZExporter.js'; |
| 30 | + </code> |
| 31 | + |
| 32 | + <h2>Features</h2> |
| 33 | + |
| 34 | + <p> |
| 35 | + USDZExporter supports the following features: |
| 36 | + </p> |
| 37 | + |
| 38 | + <ul> |
| 39 | + <li>Meshes with MeshStandardMaterial</li> |
| 40 | + <li>Textures (diffuse, normal, emissive, roughness, metalness, alpha, ambient occlusion)</li> |
| 41 | + <li>Clearcoat and clearcoat roughness (from MeshPhysicalMaterial)</li> |
| 42 | + <li>Cameras (perspective and orthographic)</li> |
| 43 | + <li>AR anchoring properties for iOS Quick Look</li> |
| 44 | + <li>Texture compression support with texture utils</li> |
| 45 | + </ul> |
| 46 | + |
| 47 | + <h2>Code Example</h2> |
| 48 | + |
| 49 | + <code> |
| 50 | + // Instantiate a exporter |
| 51 | + const exporter = new USDZExporter(); |
| 52 | + |
| 53 | + // Configure export options |
| 54 | + const options = { maxTextureSize: 2048 }; |
| 55 | + |
| 56 | + try { |
| 57 | + |
| 58 | + // Parse the input and generate the USDZ output |
| 59 | + const arraybuffer = await exporter.parseAsync( scene, options ); |
| 60 | + downloadUSDZ( arraybuffer ); |
| 61 | + |
| 62 | + } catch ( error ) { |
| 63 | + |
| 64 | + console.error( 'Export failed:', error ); |
| 65 | + |
| 66 | + } |
| 67 | + </code> |
| 68 | + |
| 69 | + <h2>Examples</h2> |
| 70 | + |
| 71 | + <p> |
| 72 | + [example:misc_exporter_usdz] |
| 73 | + </p> |
| 74 | + |
| 75 | + <h2>Constructor</h2> |
| 76 | + |
| 77 | + <h3>[name]()</h3> |
| 78 | + <p> |
| 79 | + </p> |
| 80 | + <p> |
| 81 | + Creates a new [name]. |
| 82 | + </p> |
| 83 | + |
| 84 | + <h2>Methods</h2> |
| 85 | + |
| 86 | + <h3>[method:undefined parse]( [param:Object3D scene], [param:Function onCompleted], [param:Function onError], [param:Object options] )</h3> |
| 87 | + |
| 88 | + <p> |
| 89 | + [page:Object3D scene] — Scene or object to export.<br /> |
| 90 | + [page:Function onCompleted] — Will be called when the export completes. The argument will be the generated USDZ ArrayBuffer.<br /> |
| 91 | + [page:Function onError] — Will be called if there are any errors during the USDZ generation.<br /> |
| 92 | + [page:Options options] — Export options<br /> |
| 93 | + <ul> |
| 94 | + <li>`maxTextureSize` - int. Restricts the image maximum size (both width and height) to the given value. Default is 1024.</li> |
| 95 | + <li>`includeAnchoringProperties` - bool. Whether to include anchoring properties for AR. Default is true.</li> |
| 96 | + <li>`quickLookCompatible` - bool. Whether to make the exported USDZ compatible with Apple's QuickLook. Default is false.</li> |
| 97 | + <li>`ar` - Object. AR-specific options including anchoring type and plane anchoring alignment.</li> |
| 98 | + </ul> |
| 99 | + </p> |
| 100 | + <p> |
| 101 | + Generates a USDZ ArrayBuffer output from the input Object3D. Note that only MeshStandardMaterial is supported. |
| 102 | + </p> |
| 103 | + |
| 104 | + <h3>[method:Promise parseAsync]( [param:Object3D scene], [param:Object options] )</h3> |
| 105 | + |
| 106 | + <p> |
| 107 | + Generates a USDZ ArrayBuffer output from the input Object3D. |
| 108 | + </p> |
| 109 | + <p> |
| 110 | + This is just like the [page:.parse]() method, but instead of |
| 111 | + accepting callbacks it returns a promise that resolves with the |
| 112 | + ArrayBuffer result, and otherwise accepts the same options. |
| 113 | + </p> |
| 114 | + |
| 115 | + <h3>[method:undefined setTextureUtils]( [param:Object utils] )</h3> |
| 116 | + |
| 117 | + <p> |
| 118 | + Sets the texture utils for this exporter. Only relevant when compressed textures have to be exported. |
| 119 | + Depending on whether you use WebGLRenderer or WebGPURenderer, you must inject the corresponding |
| 120 | + texture utils WebGLTextureUtils or WebGPUTextureUtils. |
| 121 | + </p> |
| 122 | + |
| 123 | + <h2>Source</h2> |
| 124 | + |
| 125 | + <p> |
| 126 | + [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/exporters/USDZExporter.js examples/jsm/exporters/USDZExporter.js] |
| 127 | + </p> |
| 128 | + </body> |
| 129 | +</html> |
0 commit comments