Replies: 1 comment
-
Manually call YourView.Dispose(); for your SKXamlCanvas views, if this doesn't help for the memory call YourView.FreeBitmap(); before. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
I added several SKXamlCanvas with ItemsControl on the UI. When I remove them, I cannot completely release the requested memory, even I call GC. Collect()
Beta Was this translation helpful? Give feedback.
All reactions