-
Notifications
You must be signed in to change notification settings - Fork 51
MBIN Format
MBIN Files use a binary data format to store different types of Game Components. It includes a 96-byte header structure that is common to all MBIN files as well as a data structure that is specific to the type of data template that is defined in the MBIN header.
There are approximately 1100 different data templates. Some are only used internally within other templates.
Offset | Size | Type | Name |
---|---|---|---|
0x0000 | 0x0004 | byte[4] | MagicID |
0x0004 | 0x0004 | uint32 | FormatID |
0x0008 | 0x0008 | uint64 | Timestamp |
0x0010 | 0x0008 | uint64 | TemplateGUID |
0x0018 | 0x0040 | char[64] | TemplateName |
0x0058 | 0x0008 | byte[8] | Padding |
Always 0xCCCCCCCC for *.MBIN files. Always 0xDDDDDDDD for *.MBIN.PC files.
Used for alignment of the following MBIN data to 16-byte boundaries.
MBINCompiler re-purposes some of the data within the header that NMS doesn't actually used in the game.
Offset | Size | Type | Name |
---|---|---|---|
0x0000 | 0x0004 | byte[4] | MagicID |
0x0004 | 0x0004 | uint32 | FormatID |
0x0008 | 0x0008 | char[8] | MbinTag |
0x0010 | 0x0008 | char[8] | MbinVersion |
0x0018 | 0x0040 | char[64] | TemplateName |
0x0058 | 0x0008 | byte[8] | Reserved |
Same as vanilla.
Same as vanilla.
Always "MBINCver". This is planned to be changed in the new format.
A version string in the format "XX.YY.ZZ" matching the MBINCompiler version that was used.
Same as vanilla.
Not currently used.