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Gaticus Hax edited this page Aug 19, 2018 · 5 revisions

MBIN File Format

MBIN Files use a binary data format to store different types of Game Components. It includes a 96-byte header structure that is common to all MBIN files as well as a data structure that is specific to the type of data template that is defined in the MBIN header.

There are approximately 1100 different data templates. Some are only used internally within other templates.

MBINCompiler re-purposes some of the data within the header that NMS doesn't actually use in the game.

  • The Vanilla MBIN Header Format (v0) used by NMS is detailed HERE
  • The MBIN Header Format (v1) used by MBINCompiler is detailed HERE
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