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Keypress HUD Improvements #2431

@Natanxp2

Description

@Natanxp2

What feature is your improvement idea related to?

List of actions to show on the keypress HUD besides movement, jumping and ducking

Surf

  • Turnbinds ( +left, +right )
  • Turnbind Speed (cl_yawspeed, optional) - Current cl_yawspeed of a player could be somewhere on screen, above keypress HUD might be a good place for it

Bhop, HL1 Bhop

  • Turnbinds ( +left, +right ) - Might not be allowed on hl1 bhop, don't know enough about the mode
  • Turnbind Speed (cl_yawspeed, optional) - Current cl_yawspeed of a player could be somewhere on screen, above keypress HUD might be a good place for it
  • Shooting (+attack, optional) - some bhop maps require the use of a gun. I don't think it's strictly necessary to have this on the hud though

Rocket Jump

  • Shooting ( +attack )

Sticky Jump

  • Shooting ( +attack )
  • Detonating ( +attack2 )

Conc

  • Priming ( +attack )
  • Fizzling ( +attack2 )

Defrag ( all modes )

  • Shooting ( +attack )
  • Airjump ( not implemented yet )

Ahop

  • Sprinting ( +speed ) - Optionally indicate state of sprint in some way ( different colors? ) Ahop Sprint HUD #2430
  • Toggle Duck ( toggle_duck ) - toggle duck has different behaviour from normal duck in ahop, some kind of indication of which one is used is necessary for replays/spectating. Could be indicated by a different color or maybe a line under/over the duck element
  • Walking ( +walk )
  • Mouse Strafing ( +strafe )

KZ Modes and Stamina Bhop

  • Shooting ( +attack, optional ) - Some maps require use of a gun, not strictly necessary to have on the hud imo
  • Scroll Wheel ( optional ) - Currently, I believe, keypress HUD attempts to visualize every keypress, however when using a scroll wheel it bugs out and the elements don't update properly. Instead of showing every keypress a use of scroll wheel could be indicated instead. Changing the color of the jump and duck elements or adding a line above/below them would be a good way to achieve that. This could extend to other modes as well, even though usage of scroll in them is minimal

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