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Merge pull request #1 from mimikim/develop
Version 3: refactor to React!
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.babelrc

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{
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"plugins": [
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"transform-class-properties"
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],
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"presets": [
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"es2015"
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]
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"plugins": [ "transform-class-properties", "react-hot-loader/babel" ],
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"presets": [ "env", "react" ]
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}

README.md

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[Demo Link](https://mimikim.github.io/Harvest-Moon-SNES-Feed-Jack-HTML5-Canvas/)
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## Description
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This interactive application creates animations using sprites from the SNES game, Harvest Moon.
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This React application creates animations using sprites from the SNES game, [Harvest Moon](https://en.wikipedia.org/wiki/Harvest_Moon_(video_game)). It is built with React, Redux, and JSX.
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Version 2 is built with ES6 classes, HTML5 Canvas, and Pug. Dependencies managed through npm, tasks ran with Gulp. This application creates animations using sprites from the SNES game Harvest Moon.
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Dependencies are managed through webpack.
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All food sprite data is assembled from a local JSON file and outputs into HTML for cleaner markup.
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Features es6 class syntax, HTML5 Canvas, and and Pug. This application creates animations using sprites from the SNES game Harvest Moon.
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Assets are within `/src`, and public-facing files are compiled into `/docs`.
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All asset and application source files are within `/src`, and all public-facing files are compiled into `/docs`.
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## Credits
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- [Harvest Moon, video game for SNES](https://en.wikipedia.org/wiki/Harvest_Moon_(video_game))
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- [npm](https://www.npmjs.com/)
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- [Babel](https://babeljs.io/)
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- [Gulp](https://gulpjs.com/)
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- [Pug](https://github.com/pugjs/pug)
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## Previous Releases
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- [Version 1](https://github.com/mimikim/Harvest-Moon-SNES-Feed-Jack-HTML5-Canvas/releases/tag/v1.0.0) - the original version!
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- [Version 2](https://github.com/mimikim/Harvest-Moon-SNES-Feed-Jack-HTML5-Canvas/releases/tag/v.2.0.0) - es6 classes, html5 canvas, and pug. gulp for dev automation

docs/assets/css/style.min.css

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docs/assets/js/scripts.min.js

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docs/assets/js/sprites.json

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