Quality of Life Improvements #112
migueldeicaza
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Ideas
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I have actually been planning to post several thoughts related to this.
Sorry for just kind of spitballing feature requests here! I am interested in helping out with the project, but I haven't carved out any time to do that just yet. |
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I think a good place to start would be creating a package plugin that can build the extension and copy it over for you, which I have noted in #130. |
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Here are some ideas that I have to improve the experience for SwiftGodot.
Daily work:
.gdextension
and wire up the entry point, the library name and other requirements in place.@rpath
and make sure that the libgodot when used withSwiftGodotKit
does not require any manual steps to run (like I documented somewhere).Developer Experience:
Editor Experience:
Areas where I could use help:
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