@@ -558,9 +558,9 @@ public void polygonGradient(Gradient gradient, PVector centerPoint, double angle
558558
559559		angle  %= SEGMENT_ANGLE ; // mod angle to minimise difference between theta and SEGMENT_ANGLE in loop 
560560
561- 		final  double  denominator  = MIN_LENGTH_RATIO  / ((Math .max (renderHeight , renderWidth )) * (0.01  * zoom  * FastPow . fastPow (sides , 2.4 )));
561+ 		final  double  denominator  = MIN_LENGTH_RATIO  / ((Math .max (renderHeight , renderWidth )) * (0.01  * zoom  * FastMath . pow (sides , 2.4 )));
562562
563- 		final   int  LUT_SIZE  = (int ) Functions .min (2000 , renderWidth  * 10f , renderHeight  * 10f ); // suitable value? 
563+ 		int  LUT_SIZE  = (int ) Functions .max (2000 , renderWidth  * 20f , renderHeight  * 20f ); // suitable value? 
564564		final  int  HALF_LUT_SIZE  = (int ) (LUT_SIZE  / TWO_PI );
565565		final  double [] ratioLookup  = new  double [(LUT_SIZE ) + 1 ]; // LUT 
566566
@@ -574,7 +574,7 @@ public void polygonGradient(Gradient gradient, PVector centerPoint, double angle
574574			theta  *= Math .PI ;
575575			theta  -= angle ;
576576			theta  = (Math .abs (theta ) % SEGMENT_ANGLE );
577- 			ratioLookup [i ] = ((MIN_LENGTH_RATIO  * FastMath .cosQuick (theta ) + FastMath .sinQuick (theta )) * denominator );
577+ 			ratioLookup [i ] = ((MIN_LENGTH_RATIO  * FastMath .cos (theta ) + FastMath .sin (theta )) * denominator );
578578		}
579579
580580		makeThreadPool (gradient , renderStrips , PolygonThread .class , renderMidpointX , renderMidpointY , ratioLookup , HALF_LUT_SIZE );
@@ -1169,8 +1169,7 @@ public Boolean call() {
11691169					final  double  pointDistance  = Math .sqrt (yDist  * yDist  + xDist  * xDist ); // euclidean dist between (x,y) and midpoint 
11701170					xDist --;
11711171
1172- 					final  double  theta  = Functions .fastAtan2b ((renderMidpointY  - y ), (renderMidpointX  - x )); // range = -PI...PI 
1173- 
1172+ 					double  theta  = FastMath .atan2 ((renderMidpointY  - y ), (renderMidpointX  - x )); // range = -PI...PI 
11741173					// Use LUT: +PI to make theta in range 0...2PI and array index positive 
11751174					double  polygonRatio  = ratioLookup [(int ) ((theta  + Math .PI ) * HALF_LUT_SIZE )]; // use LUT 
11761175
0 commit comments