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Try Win2D, it's the recommended way for 2d graphics |
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Use a SwapChainPanel |
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I'm about to start working on a custom control which has a lot of graphical detail where part of it is updated in realtime. It's basically a relatively static background, a mostly transparent middle layer that is updated in realtime, and a mostly transparent and relatively static top layer. All the content is composed of basic 2D drawing - no need for a 3D pipeline. I'm looking for advice on how to approach implementing this control. Should I go for several layered Canvas views? On macOS, this control is implemented by a single NSView using multiple CALayers to leverage the GPU for performance. Should I be looking for a similar approach? Or are there other approaches I should be considering?
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