Releases: microsoft/DirectXTex
Releases · microsoft/DirectXTex
April 7, 2017
- VS 2017 updated for Windows Creators Update SDK (15063)
- texassemble:
-tonemap
switch - texconv:
-wicmulti
switch
January 31, 2017
- DirectX 12 versions of
IsSupported
,CreateTexture
(PrepareUpload
), andCaptureTexture
- Update to DirectX 11 version of
IsSupported
- WIC format 40bppCMYKAlpha should be converted to RGBA8 rather than RGBA16
- DDS support for L8A8 with bitcount 8 rather than 16
DXGI_FORMAT_R32G8X24_TYPELESS
andDXGI_FORMAT_R24G8_TYPELESS
should be IsDepthStencil formats- Updates to DDSTextureLoader, ScreenGrab, and WICTextureLoader
- Minor code cleanup
See this blog post
December 5, 2016
- Fixed over-validation in DDS header parsing
- VS 2017 RC projects added
- Minor code cleanup
October 5, 2016
- breaking change Renamed Evaluate to
EvaluateImage
, Transform toTransformImage
- texdiag: new command-line tool for texture debugging
- texconv:
-bcmax
,-bcquick
,-tonemap
, and-x2bias
switches - texconv: overwrite writing and
-y
switch - texconv/texassemble: optional OpenEXR support
- texassemble: command syntax with support for generating strip and cross images from cubemap
- Updates to DDSTextureLoader, WICTextureLoader, and ScreenGrab
- Minor code cleanup
September 14, 2016
HDR
(RGBE Radiance) file format reader and writerEvaluate
andTransform
functions for computing user-defined functions on images- Fix BC6H GPU shaders on WARP device
- Fix for alignment issues on ARM devices in software compression codec
- Added
TEX_THRESHOLD_DEFAULT
(0.5f) constant default alpha threshold value forConvert
&Compress
- Minor
CaptureTexture
optimization - texconv/texassemble: Support for .hdr file format
- texconv: added -gpu switch to specify adapter to use for GPU-based compression codecs
- texconv: added -badtails switch to enable loading of legacy DXTn DDS files with incomplete mipchain tails
- texconv: added -c switch for old-school colorkey/chromakey transparency to alpha conversion
- texconv: added -alpha switch for reverse premultiply along with
TEX_PMALPHA_REVERSE
flag - texconv: added wildcard support for input filename and optional -r switch for recursive search
See this blog post for more information about
.hdr
.
August 4, 2016
- CompileShader script updated to build external pdbs
- Regenerated shaders using Windows 10 Anniversary Update SDK (14393)
August 2, 2016
- Updated for VS 2015 Update 3 and Windows 10 SDK (14393)
August 1, 2016
- Workaround for bug in
XMStoreFloat3SE
(impacts conversions toDXGI_FORMAT_R9G9B9E5_SHAREDEXP
) - DDSTextureLoader12, WICTextureLoader12, and ScreenGrab12 for Direct3D 12 support
- Minor code cleanup
June 27, 2016
texconv
command-line tool-wicq
and-wiclossless
switches- Code cleanup
April 26, 2016
- Optional callback from WIC reader functions to query additional metadata
- Retired obsolete adapter code
- Minor code cleanup