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DirectXTex: June 15, 2013 release
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ReadMe.txt

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@@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
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Copyright (c) Microsoft Corporation. All rights reserved.
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April 16, 2013
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June 15, 2013
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This package contains DirectXTex, a shared source library for reading and writing DDS
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files, and performing various texture content processing operations including
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It supports the same arguments as the Texture Conversion Tool Extended (texconvex.exe) DirectX
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SDK utility. See <http://msdn.microsoft.com/en-us/library/ee422506.aspx>. The primary differences
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are the -10 and -11 arguments are not applicable; the filter names (POINT, LINEAR, CUBIC,
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FANT, POINT_DITHER, LINEAR_DITHER, CUBIC_DITHER, FANT_DITHER); and support for the .TGA file format.
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FANT or BOX, TRIANGLE, *_DITHER, *_DITHER_DIFFUSION); and support for the .TGA file format.
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This also includes support for JPEG XR/HD Photo bitmap formats (see
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<http://blogs.msdn.com/b/chuckw/archive/2011/01/19/known-issue-texconvex.aspx>)
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Texassemble\
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This DirectXTex sample is a command-line utility for creating cubemaps, volume maps, or
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texture arrays from a set of individual input image files.
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DDSView\
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This DirectXTex sample is a simple Direct3D 11-based viewer for DDS files. For array textures
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* The DirectXTex library does not support block compression or decompression of mipmapped non-power-of-2 textures,
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although DDSTextureLoader will load these files correctly if the underlying device supports it. [CodePlex issue 640]
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* The DirectXTex library only supports CLAMP filtering, and does not yet support MIRROR or WRAP filtering
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(WIC operations only support CLAMP filtering). [CodePlex issue 641]
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* The DirectXTex library only supports box and POINT filtering, and does not support LINEAR or CUBIC filtering,
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for 3D volume mipmap-generation. [CodePlex issue 642]
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* The WIC conversion cases currently ignore TEX_FILTER_SRGB_IN and TEX_FILTER_SRGB_OUT out, which results in incorrect sRGB handling in
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a number of cases. [CodePlex issue 643]
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* Due to the underlying Windows BMP WIC codec, alpha channels are not supported for 16bpp or 32bpp BMP pixel format files. The Windows 8
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version of the Windows BMP WIC codec does support 32bpp pixel formats with alpha when using the BITMAPV5HEADER file header. Note the updated
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WIC is available on Windows 7 SP1 with KB 2670838 installed.
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------------------------------------
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RELEASE HISTORY
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June 15, 2013
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Custom filtering implementation for Resize & GenerateMipMaps(3D) - Point, Box, Linear, Cubic, and Triangle
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TEX_FILTER_TRIANGLE finite low-pass triangle filter
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TEX_FILTER_WRAP, TEX_FILTER_MIRROR texture semantics for custom filtering
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TEX_FILTER_BOX alias for TEX_FILTER_FANT WIC
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Ordered and error diffusion dithering for non-WIC conversion
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sRGB gamma correct custom filtering and conversion
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DDS_FLAGS_EXPAND_LUMINANCE - Reader conversion option for L8, L16, and A8L8 legacy DDS files
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Added use of WIC metadata for sRGB pixel formats
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Added BitsPerColor utility function
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Fixed Convert threshold parameter usage
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Non-power-of-2 volume map support, fixed bug with non-square volume maps
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Texconv utility update with -xlum, -wrap, and -mirror options; reworked -if options for improved dithering
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Texassemble utility for creating cubemaps, volume maps, and texture arrays
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DDSTextureLoader and WICTextureLoader sync'd with DirectXTK versions
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April 16, 2013
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Updated alpha-mode metadata details in .DDS files
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Added new control flags for Convert

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