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DirectXTex: December 24, 2013 release
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ReadMe.txt

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@@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
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Copyright (c) Microsoft Corporation. All rights reserved.
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October 21, 2013
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December 24, 2013
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This package contains DirectXTex, a shared source library for reading and writing DDS
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files, and performing various texture content processing operations including
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but is not currently supported by a built-in WIC codec.
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The source is written for Visual Studio 2010, 2012, or 2013. It is recommended that you
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make use of the Windows 8.x SDK and Windows 7 Service Pack 1 or later.
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make use of the Windows 8.1 SDK and Windows 7 Service Pack 1 or later.
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Details on using the Windows 8.x SDK with VS 2010 are described on the Visual C++ Team Blog:
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Details on using the Windows 8.1 SDK with VS 2010 are described on the Visual C++ Team Blog:
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<http://blogs.msdn.com/b/vcblog/archive/2012/11/23/using-the-windows-8-sdk-with-visual-studio-2010-configuring-multiple-projects.aspx>
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DDSTextureLoader\
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XNAMath\
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This contains a copy of XNA Math version 2.05, which is an updated version of the library. This is
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required if building content with USE_XNAMATH. This is only needed for the VS 2010 project that
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does not use the Windows SDK 8.0 instead. For details see
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does not use the Windows SDK 8.x instead. For details see
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<http://blogs.msdn.com/b/chuckw/archive/2012/06/22/xna-math-version-2-05-smoothing-the-transition-to-directxmath.aspx>
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All content and source code for this package except XNA Math are bound to the Microsoft Public License (Ms-PL)
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RELEASE HISTORY
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December 24, 2013
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texconv updated with -fl and -pow2 command-line switches
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Fixed bug in Resize when doing custom filtering which occurred when exactly doubling the image size
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Added move operators to ScratchImage and Blob classes
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Xbox One platform support
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October 21, 2013
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Updated for Visual Studio 2013 and Windows 8.1 SDK RTM
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PremultiplyAlpha updated with new 'flags' parameter and to use sRGB correct blending

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