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DirectXTex: August 1, 2013 release
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ReadMe.txt

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@@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
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Copyright (c) Microsoft Corporation. All rights reserved.
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July 1, 2013
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August 1, 2013
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This package contains DirectXTex, a shared source library for reading and writing DDS
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files, and performing various texture content processing operations including
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XNAMath\
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This contains a copy of XNA Math version 2.05, which is an updated version of the library. This is
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required if building content with USE_XNAMATH (the default for the VS 2010 projects). The VS 2012
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projects use DirectXMath in the Windows SDK 8.0 instead.
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For details see
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required if building content with USE_XNAMATH. This is only needed for the VS 2010 project that
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does not use the Windows SDK 8.0 instead. For details see
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<http://blogs.msdn.com/b/chuckw/archive/2012/06/22/xna-math-version-2-05-smoothing-the-transition-to-directxmath.aspx>
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All content and source code for this package except XNA Math are bound to the Microsoft Public License (Ms-PL)
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DDS files created using the DDS_FLAGS_FORCE_DX10_EXT_MISC2 flag or the texconv -dx10 switch using the
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March 2013 release should be refreshed.
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* The DirectXTex library does not support block compression or decompression of mipmapped non-power-of-2 textures,
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although DDSTextureLoader will load these files correctly if the underlying device supports it. [CodePlex issue 640]
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* Due to the underlying Windows BMP WIC codec, alpha channels are not supported for 16bpp or 32bpp BMP pixel format files. The Windows 8
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* Due to the underlying Windows BMP WIC codec, alpha channels are not supported for 16bpp or 32bpp BMP pixel format files. The Windows 8.x
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version of the Windows BMP WIC codec does support 32bpp pixel formats with alpha when using the BITMAPV5HEADER file header. Note the updated
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WIC is available on Windows 7 SP1 with KB 2670838 installed.
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RELEASE HISTORY
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August 1, 2013
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Support for BC compression/decompression of non-power-of-2 mipmapped textures
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Fixes for BC6H / BC7 codecs to better match published standard
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Fix for BC4 / BC5 codecs when compressing RGB images
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Minor fix for the BC1-3 codec
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New optional flags for ComputeMSE to compare UNORM vs. SNORM images
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New WIC loading flag added to control use of WIC metadata to return sRGB vs. non-sRGB formats
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Code cleanup and /analyze fixes
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Project file cleanup
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Texconv utility uses parallel BC compression by default for BC6H/BC7, -singleproc disables multithreaded behavior
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July 1, 2013
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VS 2013 Preview projects added
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SaveToWIC functions updated with new optional setCustomProps parameter

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