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Fixed typo
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DDSTextureLoader/DDSTextureLoader.cpp

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@@ -578,7 +578,7 @@ static DXGI_FORMAT GetDXGIFormat( const DDS_PIXELFORMAT& ddpf )
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// No DXGI format maps to ISBITMASK(0x000000ff,0x0000ff00,0x00ff0000,0x00000000) aka D3DFMT_X8B8G8R8
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// Note that many common DDS reader/writers (including D3DX) swap the
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// the RED/BLUE masks for 10:10:10:2 formats. We assumme
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// the RED/BLUE masks for 10:10:10:2 formats. We assume
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// below that the 'backwards' header mask is being used since it is most
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// likely written by D3DX. The more robust solution is to use the 'DX10'
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// header extension and specify the DXGI_FORMAT_R10G10B10A2_UNORM format directly

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