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Updated for January 24, 2014 release
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ReadMe.txt

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@@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
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Copyright (c) Microsoft Corporation. All rights reserved.
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December 24, 2013
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January 24, 2014
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This package contains DirectXTex, a shared source library for reading and writing DDS
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files, and performing various texture content processing operations including
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or volume maps, the "<" and ">" keyboard keys will show different images contained in the DDS.
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The "1" through "0" keys can also be used to jump to a specific image index.
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XNAMath\
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This contains a copy of XNA Math version 2.05, which is an updated version of the library. This is
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required if building content with USE_XNAMATH. This is only needed for the VS 2010 project that
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does not use the Windows SDK 8.x instead. For details see
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<http://blogs.msdn.com/b/chuckw/archive/2012/06/22/xna-math-version-2-05-smoothing-the-transition-to-directxmath.aspx>
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All content and source code for this package except XNA Math are bound to the Microsoft Public License (Ms-PL)
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<http://www.microsoft.com/en-us/openness/licenses.aspx#MPL>. The XNA Math library is subject
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to the DirectX SDK (June 2010) End-User License Agreement.
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All content and source code for this package are bound to the Microsoft Public License (Ms-PL)
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<http://www.microsoft.com/en-us/openness/licenses.aspx#MPL>.
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http://go.microsoft.com/fwlink/?LinkId=248926
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version of the Windows BMP WIC codec does support 32bpp pixel formats with alpha when using the BITMAPV5HEADER file header. Note the updated
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WIC is available on Windows 7 SP1 with KB 2670838 installed.
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* For the DXGI 1.1 version of DirectXTex, 4:4:4:4 pixel format DDS files are always expanded to 8:8:8:8 upon load since DXGI 1.0
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and DXGI 1.1 versions of Direct3D do not support these resource formats. The DXGI 1.2 versions of DirectXTex and DDSTextureLoader
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make use of the DXGI_FORMAT_B4G4R4A4_UNORM format instead.
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* While DXGI 1.0 and DXGI 1.1 include 5:6:5 (DXGI_FORMAT_B5G6R5_UNORM) and 5:5:5:1 (DXGI_FORMAT_B5G5R5A1_UNORM)
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pixel format enumerations, the DirectX 10.x and 11.0 Runtimes do not support these formats for use with Direct3D. The DirectX 11.1 runtime,
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DXGI 1.2, and the WDDM 1.2 driver model fully support 16bpp formats (5:6:5, 5:5:5:1, and 4:4:4:4). The DXGI 1.2 version of WICTextureLoader
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will load 16bpp pixel images as 5:6:5 or 5:5:5:1 rather than expand them to 32bpp RGBA.
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DXGI 1.2, and the WDDM 1.2 driver model fully support 16bpp formats (5:6:5, 5:5:5:1, and 4:4:4:4).
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* WICTextureLoader cannot load .TGA files unless the system has a 3rd party WIC codec installed. You must use the DirectXTex
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library for TGA file format support without relying on an add-on WIC codec.
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------------------------------------
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RELEASE HISTORY
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January 24, 2014
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Added sRGB flags for Compress (TEX_COMPRESS_SRGB*)
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Added 'compress' flag parameter to GPU versions of Compress [breaking change]
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Minor fix for potential rounding problem in GPU Compress
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Code cleanup (removed DXGI_1_2_FORMATS control define; ScopedObject typedef removed)
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Dropped VS 2010 support without the Windows 8.1 SDK (removed USE_XNAMATH control define)
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December 24, 2013
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texconv updated with -fl and -pow2 command-line switches
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Fixed bug in Resize when doing custom filtering which occurred when exactly doubling the image size

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