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Updated for June 22, 2012 release
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ReadMe.txt

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@@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
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Copyright (c) Microsoft Corporation. All rights reserved.
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May 31, 2012
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June 22, 2012
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This package contains DirectXTex, a shared source library for reading and writing DDS
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files, and performing various texture content processing operations including
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but is not currently supported by a built-in WIC codec.
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The source is written for Visual C++ 2010 using the Direct3D headers from either
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a current DirectX SDK or Windows SDK. It can also be compiled using the VS 11 Beta and the
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a current DirectX SDK or Windows SDK. It can also be compiled using the VS 2012 RC and the
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Windows SDK 8.0 headers included with that release.
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It is recommended that you make use of Visual C++ 2010 Service Pack 1 or VS 11 Beta, and
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Windows 7 Service Pack 1 or the Windows 8 Consumer Preview.
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It is recommended that you make use of Visual C++ 2010 Service Pack 1 or VS 2012 RC, and
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Windows 7 Service Pack 1 or the Windows 8 Release Preview.
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DDSTextureLoader\
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This contains a streamlined version of the DirectX SDK sample DDSWithoutD3DX11 texture
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The "1" through "0" keys can also be used to jump to a specific image index.
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XNAMath\
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This contains a copy of XNA Math version 2.04, which is an updated version of the library. This is
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required if building content with USE_XNAMATH (the default for the VS 2010 projects). The VS 11
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This contains a copy of XNA Math version 2.05, which is an updated version of the library. This is
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required if building content with USE_XNAMATH (the default for the VS 2010 projects). The VS 2012
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projects use DirectXMath in the Windows SDK 8.0 instead.
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For details see <http://blogs.msdn.com/b/chuckw/archive/2011/02/23/xna-math-version-2-04.aspx>
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For details see
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<http://blogs.msdn.com/b/chuckw/archive/2012/06/22/xna-math-version-2-05-smoothing-the-transition-to-directxmath.aspx>
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All content and source code for this package except XNA Math are bound to the Microsoft Public License (Ms-PL)
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<http://www.microsoft.com/en-us/openness/licenses.aspx#MPL>. The XNA Math library is subject
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------------------------------------
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RELEASE HISTORY
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June 22, 2012: Moved to using XNA Math 2.05 instead of XNA Math 2.04 for USE_XNAMATH builds
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Fixed BGR vs. RGB color channel swizzle problem with 24bpp legacy .DDS files in DirectXTex
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Update to DirectXTex WIC and WICTextureLoader for additional 96bpp float format handling on Windows 8
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May 31, 2012: Minor fix for DDSTextureLoader's retry fallback that can happen with 10level9 feature levels
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Switched to use "_DEBUG" instead of "DEBUG" and cleaned up debug warnings
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added Metro style application project files for DirectXTex
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DirectXTex updated with limited non-power-of-2 texture support and TEX_FILTER_SEPARATE_ALPHA option
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Texconv updated with '-sepalpha' command-line option
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Added USE_XNAMATH control define to build DirectXTex using either XNAMath or DirectXMath
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Added VS 11 project files (which use DirectXMath instead of XNAMath and define DXGI_1_2_FORMATS)
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Added VS 2012 project files (which use DirectXMath instead of XNAMath and define DXGI_1_2_FORMATS)
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March 15, 2012: Fix for resource leak in CreateShaderResourceView() Direct3D 11 helper function in DirectXTex
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