Skip to content

Commit 419e314

Browse files
authored
September 1, 2023 (#389)
1 parent b2c76d5 commit 419e314

File tree

7 files changed

+15
-6
lines changed

7 files changed

+15
-6
lines changed

.nuget/directxtex_desktop_2019.nuspec

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,7 @@
1010
<description>This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 and supports Windows 7 / DirectX 11.
1111

1212
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
13-
<releaseNotes>Matches the June 13, 2023 release on GitHub.</releaseNotes>
13+
<releaseNotes>Matches the September 1, 2023 release on GitHub.</releaseNotes>
1414
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
1515
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
1616
<icon>images\icon.jpg</icon>

.nuget/directxtex_desktop_win10.nuspec

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,7 @@
1010
<description>This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
1111

1212
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
13-
<releaseNotes>Matches the June 13, 2023 release on GitHub.</releaseNotes>
13+
<releaseNotes>Matches the September 1, 2023 release on GitHub.</releaseNotes>
1414
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
1515
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
1616
<icon>images\icon.jpg</icon>

.nuget/directxtex_uwp.nuspec

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,7 @@
1010
<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2019 (16.11) or Visual Studio 2022.
1111

1212
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
13-
<releaseNotes>Matches the June 13, 2023 release on GitHub.</releaseNotes>
13+
<releaseNotes>Matches the September 1, 2023 release on GitHub.</releaseNotes>
1414
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
1515
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
1616
<icon>images\icon.jpg</icon>

CMakeLists.txt

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -3,7 +3,7 @@
33

44
cmake_minimum_required (VERSION 3.20)
55

6-
set(DIRECTXTEX_VERSION 1.9.9)
6+
set(DIRECTXTEX_VERSION 2.0.0)
77

88
if(DEFINED XBOX_CONSOLE_TARGET)
99
set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY")

DirectXTex/DirectXTex.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -47,7 +47,7 @@ struct IWICImagingFactory;
4747
struct IWICMetadataQueryReader;
4848
#endif
4949

50-
#define DIRECTX_TEX_VERSION 199
50+
#define DIRECTX_TEX_VERSION 200
5151

5252

5353
namespace DirectX

HISTORY.md

Lines changed: 9 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -6,6 +6,15 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
66

77
## Release History
88

9+
### September 1, 2023
10+
* ``CompressEx`` and ``ConvertEx`` functions added with status callback and options structs
11+
* Added optional ``DDSMetaData`` return for Ex versions of DDS loader functions
12+
* Added ``TEX_ALPHA_WEIGHT_DEFAULT`` constant (set to 1.0)
13+
* DDS reader updated to support variant used by *Unreal Tournament 2004*
14+
* Fixed overvalidation bug with BC7 GPU compressor with SRGB formats
15+
* Retired ARM (32-bit) support for the UWP platform
16+
* CMake project updates
17+
918
### June 13, 2023
1019
* Added ``TEX_FILTER_RGB_COPY_ALPHA`` flag and support for ``DXGI_FORMAT_A4B4G4R4_UNORM``
1120
* DDS loader now supports 'swizzled' DXT5 variant FourCCs

README.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926
66

77
Copyright (c) Microsoft Corporation.
88

9-
**June 13, 2023**
9+
**September 1, 2023**
1010

1111
This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
1212

0 commit comments

Comments
 (0)