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DirectXTex: July 1, 2013 release
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ReadMe.txt

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@@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
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Copyright (c) Microsoft Corporation. All rights reserved.
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June 15, 2013
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July 1, 2013
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This package contains DirectXTex, a shared source library for reading and writing DDS
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files, and performing various texture content processing operations including
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writer since this image file format is commonly used for texture content processing pipelines,
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but is not currently supported by a built-in WIC codec.
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The source is written for Visual C++ 2010 using the Direct3D headers from either
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the legacy DirectX SDK or recent Windows SDK. It can also be compiled using Visual Studio 2012
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and the Windows SDK 8.0 headers.
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It is recommended that you make use of Visual C++ 2010 Service Pack 1 or VS 2012 with
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the Windows 8.0 SDK, and Windows 7 Service Pack 1 or Windows 8.
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The source is written for Visual Studio 2010, 2012, or 2013. It is recommended that you
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make use of the Windows 8.x SDK and Windows 7 Service Pack 1 or later.
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Details on using the Windows 8.0 SDK with VS 2010 are described on the Visual C++ Team Blog:
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Details on using the Windows 8.x SDK with VS 2010 are described on the Visual C++ Team Blog:
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<http://blogs.msdn.com/b/vcblog/archive/2012/11/23/using-the-windows-8-sdk-with-visual-studio-2010-configuring-multiple-projects.aspx>
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DDSTextureLoader\
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------------------------------------
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RELEASE HISTORY
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July 1, 2013
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VS 2013 Preview projects added
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SaveToWIC functions updated with new optional setCustomProps parameter
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June 15, 2013
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Custom filtering implementation for Resize & GenerateMipMaps(3D) - Point, Box, Linear, Cubic, and Triangle
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TEX_FILTER_TRIANGLE finite low-pass triangle filter

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