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Multistream rendering and instancing
Chuck Walbourn edited this page Aug 25, 2021
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In this lesson we learn how to use multistream rendering to implement GPU instancing.
First create a new project using the instructions from the earlier lessons: Using DeviceResources and Adding the DirectX Tool Kit which we will use for this lesson.
UNDER CONSTRUCTION
Next lessons: Creating custom shaders with DGSL
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- Universal Windows Platform apps
- Windows desktop apps
- Windows 11
- Windows 10
- Windows 8.1
- Xbox One
- x86
- x64
- ARM64
- Visual Studio 2022
- Visual Studio 2019 (16.11)
- clang/LLVM v12 - v19
- MinGW 12.2, 13.2
- CMake 3.20