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Roadmap
Chas. Boyd edited this page Jan 27, 2017
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The plan for this project was originally announced last March at GDC 2016. The presentation video is here. A PDF of the slides is also available on that page.
Here is a summary of the key points:
- Enums
- Bit-fields
- Language Standard Annotations
- References
- Unions
- Function Templates
- Visbility:
public, private, protected, friend
- Generic resource addressing
constexpr
- Assertions
- Function pointers (limited)
- Lambdas (limited)
- Virtuals
- Constructors, destructors, etc.
- Extern functions (linking)
- Exceptions
- A stack
- Recursion
- STL Containers
- C99/stdlib compatibility
- Garbage collection
- Explicit float16/
half
type - Blender intrinsics
- More atomic operations
- Stereo system values (SV_XXXX)
- Programmable blending (aka RT Read)
- Input of arbitrary structures
- More control over IEEE behavior
- Future GPU features