Releases: michaeloliverx/codxe
Releases · michaeloliverx/codxe
r112
What's Changed
- feat(T4 MP): add multiple mod support by @michaeloliverx in #58
- feat(IW3 MP/CJ): add graphics menu and toggle green screen option by @michaeloliverx in #60
- feat(IW3 MP/CJ): implement user command recording and playback functionality by @michaeloliverx in #59
- fix: resolve issue on xbox hardware by @michaeloliverx in #62
- feat(IW3 MP/CJ): add README.md with controls by @michaeloliverx in #64
- feat(IW3 MP/CJ): enable RPG switch by default by @michaeloliverx in #65
- feat(IW3 MP/CJ): update scoreboard to track RPGs by @michaeloliverx in #66
Full Changelog: r103...r112
r103
What's Changed
- feat(IW3 MP): add
PlayerCmd_SetVelocity
function by @michaeloliverx in #55 - fix(IW3 MP/CJ): fix bot auto mantle not resetting correct position by @michaeloliverx in #56
Full Changelog: r98...r103
r98
What's Changed
- feat(IW3 MP): show full map list in splitscreen menu by @michaeloliverx in #54
- feat(IW3 MP): add cj_tas module by @michaeloliverx in #52
Full Changelog: r92...r98
r92
What's Changed
- feat(IW3 MP/CJ): various CJ mod improvements by @michaeloliverx in #51
Full Changelog: r88...r92
r88
What's Changed
- refactor(IW3 MP): update function pointer types by @michaeloliverx in #45
- refactor (IW3): reorganise code architecture in line with T4 by @michaeloliverx in #46
- chore(IW3 MP): update structs and symbols by @michaeloliverx in #47
- feat(IW3 MP): implement component system by @michaeloliverx in #48
- feat(IW3 MP): rework brush collision feature into clipmap module by @michaeloliverx in #49
- refactor(IW3 MP): add scr_vm_functions module by @michaeloliverx in #50
Full Changelog: r73...r88
r73
What's Changed
- chore: add T4 entrypoint by @michaeloliverx in #36
- feat(T4 MP): add initial modules by @michaeloliverx in #37
- feat(T4 MP): implement BrushCollision module and related functionality by @michaeloliverx in #38
- refactor(T4 MP): remove
symbols.cpp
and simplifysymbols.h
by @michaeloliverx in #39 - feat(T4 MP): GSC add
god
field to player entity by @michaeloliverx in #40 - fix(T4 MP): use correct struct for
dvar_s
by @michaeloliverx in #41 - feat(T4 MP): add GSCClientMethods module by @michaeloliverx in #42
- feat(T4 SP): add initial support with GSC extension by @michaeloliverx in #43
- feat(IW3 MP): implement auto-bunnyhop feature by @michaeloliverx in #44
Full Changelog: r45...r73
r45
What's Changed
- feat: implement function to check for emulator environment by @michaeloliverx in #35
Full Changelog: r43...r45
r43
What's Changed
- feat: add fixed fps mode by @michaeloliverx in #30
- chore: rename velocity snapping DVAR by @michaeloliverx in #31
- feat: add double bounce toggle to CJ menu by @michaeloliverx in #32
Full Changelog: r39...r43
r39
What's Changed
- chore: scaffold project by @michaeloliverx in #1
- feat: add mp map ents asset loader by @michaeloliverx in #2
- feat: add rawfile gsc loader/dumper for sp & mp by @michaeloliverx in #4
- feat: add command input interface sp by @michaeloliverx in #5
- feat: add
rawfilesdump
cmd by @michaeloliverx in #6 - feat: add map ents loader sp by @michaeloliverx in #7
- feat: add image asset dumper/loader for multiplayer by @michaeloliverx in #8
- chore: rename project by @michaeloliverx in #9
- feat: allow executing .cfg from game dir by @michaeloliverx in #10
- feat: add cmds by @michaeloliverx in #11
- feat: add dvar
r_drawDynEnts
by @michaeloliverx in #12 - feat: add
pm_cj_hud_enable
DVAR by @michaeloliverx in #13 - feat: add
pm_fps_mode
DVAR by @michaeloliverx in #14 - feat: add DVAR
bg_bobIdle
by @michaeloliverx in #15 - chore: add simple branding by @michaeloliverx in #16
- fix: make cmd input keyboard async by @michaeloliverx in #17
- Load save cmds by @michaeloliverx in #18
- feat: add dvar
pm_multi_bounce
by @michaeloliverx in #19 - feat: add custom player entity fields to GSC VM by @michaeloliverx in #21
- chore: add basic CI by @michaeloliverx in #22
- feat: add custom GSC functions and methods by @michaeloliverx in #23
- feat: patch
viewpos
output by @michaeloliverx in #24 - feat: add codjumper mod by @michaeloliverx in #26
- fix (mods/codjumper): use actual UFO mode for ufo/forge by @michaeloliverx in #27
Full Changelog: https://github.com/michaeloliverx/iw3xe/commits/r39