How can EditorPlugin help this asset? #5
Replies: 2 comments 1 reply
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To add an option to the main menu, I must first access that main menu. The main menu seems to be a Here is the final method:
As for making a new inherited scene, here is the closest I can get:
Is there then a way to make a new inherited scene out of it? |
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This is not the first time I've added a new button to the toolbar, so I have a head start at doing that. At first, I wanted to see if it's possible to check whether a scene is inherited from another, particular scene. I remembered trying that once, but on the But as I turns out, I don't really have to check for that. Instead, I could check whether the scene has that particular game map (extended from |
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Previously, I added a plugin to change snap settings according to the
TileMap
's cell size, but I withdrew that feature as don't know how the snap settings are really stored, whether it's in the scene, or in the project. I think it has a few other features, but I've ended up removing the plugin, hoping to rebuild it from scratch one day.But now, I need it to add features into the editor, including:
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