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; mbnq00@gmail.com
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; https://www.mbnq.pl/
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;
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- ; .ini Version: 0.8.4150
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- ; mod Version: 0.8.4150
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+ ; .ini Version: 0.8.4152
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+ ; mod Version: 0.8.4152
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; _____________________________________________________________________________________
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; *******************************
@@ -44,57 +44,60 @@ YuriBarracks=yes
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; *******************************
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[BRUTEPRIME]
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- CanPassiveAquire =yes
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- CanRetaliate =yes
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- CloseRange =yes
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- MovementZone =InfantryDestroyer
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+ TechLevel =1
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+ Bounty =yes
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+ Bounty.Value =100
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[YURIPRMB]
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- CanPassiveAquire =yes
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- CanRetaliate =yes
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+ TechLevel =1
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+ Bounty =yes
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+ Bounty.Value =25
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[MADCOWYR]
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- TechLevel =5
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- CanPassiveAquire =yes
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- CanRetaliate =yes
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+ TechLevel =1
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+ Bounty =yes
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+ Bounty.Value =5
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[YRDOG]
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TechLevel =1
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- CanPassiveAquire =yes
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- CanRetaliate =yes
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+ Bounty =yes
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+ Bounty.Value =2
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[LIONKING]
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TechLevel =1
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- CloseRange =no
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- MovementZone =InfantryDestroyer
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+ Bounty =yes
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+ Bounty.Value =100
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[CHRONOMONKEY]
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TechLevel =1
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- CloseRange =yes
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- Primary =ChimpBite
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- ElitePrimary =ChimpBiteE
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+ Bounty =yes
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+ Bounty.Value =3
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; Tiberium Jellyfish
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[JFISH]
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- CanPassiveAquire =yes
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- CanRetaliate =yes
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- MovementZone =AmphibiousDestroyer
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+ TechLevel =1
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+ Bounty =yes
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+ Bounty.Value =3
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[LUNRYR] ; << Ptero >>
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UIName =NOSTR:Ptero
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Name =Animal Ptero
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- TechLevel =6
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+ TechLevel =1
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+ Bounty =yes
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+ Bounty.Value =3
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[YURI]
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TechLevel =1
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+ Bounty =yes
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+ Bounty.Value =2
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[VIRUS] ; << Alligator >>
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UIName =Name:Alligator
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Name =Animal Alligator
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Image =ALL
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Category =Soldier
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Primary =AlligatorBite
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- Secondary =AlligatorAnimalSmash
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+ Secondary =VirtualScanner
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Prerequisite =YABRCK
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CrushSound =InfantrySquish
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Crushable =no
@@ -126,10 +129,8 @@ OmniCrushResistant=yes
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Size =2
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AllowedToStartInMultiplayer =yes
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ElitePrimary =AlligatorBiteE
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- EliteSecondary =AlligatorAnimalSmashE
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+ ; EliteSecondary=AlligatorAnimalSmashE
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IFVMode =0
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- DefaultToGuardArea =yes
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- ; GuardRange=4
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SelfHealing =yes
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ImmuneToPsionics =no
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PixelSelectionBracketDelta =-8
@@ -190,12 +191,10 @@ EliteSecondary=VirtualScanner
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Natural =yes
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NotHuman =yes
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CloseRange =yes
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- DefaultToGuardArea =yes
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- ; GuardRange=2
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ImmuneToPsionics =no
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PixelSelectionBracketDelta =-8
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Trainable =yes
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- Occupier =no ; we don't want to see monkeys in buildings !
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+ Occupier =no
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Bounty =yes
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Bounty.Value =1
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IFVMode =12
@@ -268,8 +267,6 @@ Trainable=yes
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ImmuneToPsionics =no
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Bounty =yes
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Bounty.Value =3
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- DefaultToGuardArea =yes
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- ; GuardRange=8
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CanBeReversed =no
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CloseRange =yes
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NotHuman =yes
@@ -284,7 +281,7 @@ Category=Soldier
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Primary =TRexBite
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Prerequisite =YABRCK
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; NoShadow=yes
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- Secondary =TRexInfBite
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+ Secondary =VirtualScanner
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Strength =4000
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LeadershipRating =8
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EnterWaterSound =TanyaEntersWater
@@ -297,8 +294,6 @@ IsTilter=no
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SelfHealing =yes
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CrateGoodie =no
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Sight =8
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- ; GuardRange=8
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- DefaultToGuardArea =yes
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Speed =8
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Owner =YuriCountry
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ForbiddenHouses =British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs ; ; good side can not build evil units //mbnq
@@ -333,7 +328,7 @@ CloseRange=yes
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OmniCrushResistant =yes
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Trainable =yes
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ElitePrimary =TRexBiteE
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- EliteSecondary =TRexInfBiteE
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+ ; EliteSecondary=TRexInfBiteE
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Bounty =yes
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Bounty.Value =10
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TiberiumHeal =yes
@@ -372,240 +367,3 @@ TechLevel=1
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AiBuildThis =no
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- ; *******************************
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- ; Warheads and Weapons
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- ; *******************************
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-
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- [HollowPointAnimal]
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- Verses =200%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100% ; see note in comments above about 1%
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- InfDeath =1
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- AnimList =PIFF
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- ProneDamage =100%
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- Bullets =yes
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- ; --- phobos crit section --------------------------------------------------------------------
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- Crit.Chance =0.04 ; (0.0-1.0)
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- Crit.ApplyChancePerTarget =true
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- Crit.ExtraDamage =10
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- Crit.Affects =infantry,units ; (none|land|water|empty|infantry|units|buildings|all)
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- Crit.AffectsHouses =all ; (none|owner/self|allies/ally|team|enemies/enemy|all)
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- Crit.AnimList =smashmb ; list of animations
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- Crit.AnimOnAffectedTargets =true
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- Crit.SuppressWhenIntercepted =false
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- ; --------------------------------------------------------------------------------------------
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-
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- [VirusAnimal]
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- Verses =100%,100%,100%,15%,15%,15%,15%,15%,15%,15%,100% ; see note in comments above about 1%
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- AnimList =PIFF
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- ProneDamage =100%
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- Bullets =yes
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- InfDeath =8
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- ; --- phobos crit section --------------------------------------------------------------------
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- Crit.Chance =0.04 ; (0.0-1.0)
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- Crit.ApplyChancePerTarget =true
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- Crit.ExtraDamage =10
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- Crit.Affects =infantry,units ; (none|land|water|empty|infantry|units|buildings|all)
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- Crit.AffectsHouses =all ; (none|owner/self|allies/ally|team|enemies/enemy|all)
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- Crit.AnimList =smashmb ; list of animations
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- Crit.AnimOnAffectedTargets =true
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- Crit.SuppressWhenIntercepted =false
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- ; --------------------------------------------------------------------------------------------
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-
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- [SmashingAnimal]
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- Verses =0%,0%,0%,100%,20%,100%,0%,0%,0%,0%,0%
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- InfDeath =10
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- Wall =yes
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- Wood =yes
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- Rocker =yes
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- MinDebris =1
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- MaxDebris =3
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- ; --- phobos crit section --------------------------------------------------------------------
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- Crit.Chance =0.04 ; (0.0-1.0)
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- Crit.ApplyChancePerTarget =true
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- Crit.ExtraDamage =10
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- Crit.Affects =infantry,units ; (none|land|water|empty|infantry|units|buildings|all)
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- Crit.AffectsHouses =all ; (none|owner/self|allies/ally|team|enemies/enemy|all)
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- Crit.AnimList =smashmb ; list of animations
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- Crit.AnimOnAffectedTargets =true
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- Crit.SuppressWhenIntercepted =false
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- ; --------------------------------------------------------------------------------------------
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-
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- [BatteringAnimal]
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- Verses =100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
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- InfDeath =10
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- ; GEF Unles we decide to put it back in DirectRocker=yes
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- Wall =yes
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- Wood =yes
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- ; --- phobos crit section --------------------------------------------------------------------
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- Crit.Chance =0.04 ; (0.0-1.0)
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- Crit.ApplyChancePerTarget =true
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- Crit.ExtraDamage =10
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- Crit.Affects =infantry,units ; (none|land|water|empty|infantry|units|buildings|all)
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- Crit.AffectsHouses =all ; (none|owner/self|allies/ally|team|enemies/enemy|all)
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- Crit.AnimList =smashmb ; list of animations
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- Crit.AnimOnAffectedTargets =true
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- Crit.SuppressWhenIntercepted =false
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- ; --------------------------------------------------------------------------------------------
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-
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- [BatteringAnimalTREX]
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- Verses =125%,125%,100%,75%,75%,75%,65%,65%,65%,100%,100%
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- InfDeath =10
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- ; GEF Unles we decide to put it back in DirectRocker=yes
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- Wall =yes
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- Wood =yes
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- ; --- phobos crit section --------------------------------------------------------------------
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- Crit.Chance =0.04 ; (0.0-1.0)
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- Crit.ApplyChancePerTarget =true
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- Crit.ExtraDamage =10
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- Crit.Affects =infantry,units ; (none|land|water|empty|infantry|units|buildings|all)
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- Crit.AffectsHouses =all ; (none|owner/self|allies/ally|team|enemies/enemy|all)
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- Crit.AnimList =smashmb ; list of animations
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- Crit.AnimOnAffectedTargets =true
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- Crit.SuppressWhenIntercepted =false
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- ; --------------------------------------------------------------------------------------------
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-
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- [AlligatorBite]
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- Range =1.5
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- CellRangefinding =yes
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- Projectile =InvisibleLow
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- Speed =100
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- Damage =50
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- ROF =30
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- Warhead =VirusAnimal
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- Report =AlligatorAttack
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-
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- [AlligatorBiteE]
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- Range =1.5
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- CellRangefinding =yes
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- Projectile =InvisibleLow
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- Speed =100
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- Damage =100
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- ROF =25
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- Warhead =VirusAnimal
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- Report =AlligatorAttack
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-
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- [AlligatorAnimalSmash]
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- Damage =100
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- ROF =60
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- Range =1.5
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- CellRangefinding =yes
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- Speed =100
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- Warhead =Smashing
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- Report =AlligatorAttack
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- Projectile =InvisibleLow
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- FireInTransport =no
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-
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- [AlligatorAnimalSmashE]
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- Damage =150
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- ROF =30
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- Range =1.5
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- CellRangefinding =yes
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- Speed =100
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- Warhead =Smashing
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- Report =AlligatorAttack
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- Projectile =InvisibleLow
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- FireInTransport =no
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-
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- [BearBite]
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- Range =1.5
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- CellRangefinding =yes
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- Projectile =InvisibleLow
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- Speed =100
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- Damage =45
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- ROF =30
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- Warhead =Battering
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- Report =BearAttack
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-
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- [BearBiteE]
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- Range =1.5
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- CellRangefinding =yes
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- Projectile =InvisibleLow
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- Speed =100
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- Damage =100
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- ROF =20
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- Warhead =BatteringAnimal
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- Report =BearAttack
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-
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- [BearAnimalSmash]
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- Damage =100
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- ROF =60
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- Range =1.5
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- CellRangefinding =yes
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- Speed =100
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- Warhead =Smashing
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- Report =BearAttack
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- Projectile =InvisibleLow
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- FireInTransport =no
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-
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- [BearAnimalSmashE]
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- Damage =175
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- ROF =30 ; 30
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- Range =1.5
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- CellRangefinding =yes
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- Speed =100
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- Warhead =Smashing
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- Report =BearAttack
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- Projectile =InvisibleLow
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- FireInTransport =no
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-
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- [ChimpBite]
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- Range =1.5
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- CellRangefinding =yes
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- Speed =100
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- Damage =40
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- ROF =30
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- Warhead =BatteringAnimal
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- Report =ChimpAttack
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- Projectile =InvisibleLow
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- FireInTransport =no
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-
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- [ChimpBiteE]
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- Range =1.5
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- CellRangefinding =yes
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- Speed =100
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- Damage =50
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- ROF =15
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- Warhead =BatteringAnimal
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- Report =ChimpAttack
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- Projectile =InvisibleLow
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- FireInTransport =no
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-
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- [TRexBite]
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- Range =1.5
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- CellRangefinding =yes
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- Projectile =InvisibleLow
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- Speed =100
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- Damage =75
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- ROF =30
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- Warhead =BatteringAnimalTREX
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- Report =TrexAttack
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-
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- [TRexInfBite]
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- Range =1.5
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- CellRangefinding =yes
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- Projectile =InvisibleLow
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- Speed =100
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- Damage =175
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- ROF =30
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- Warhead =BatteringAnimalTREX
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- Report =TrexAttack
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-
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- [TRexBiteE]
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- Range =1.5
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- CellRangefinding =yes
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- Projectile =InvisibleLow
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- Speed =100
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- Damage =125
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- ROF =20
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- Warhead =BatteringAnimalTREX
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- Report =TrexAttack
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-
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- [TRexInfBiteE]
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- Range =1.5
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- CellRangefinding =yes
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- Projectile =InvisibleLow
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- Speed =100
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- Damage =225
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- ROF =20
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- Warhead =BatteringAnimalTREX
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- Report =TrexAttack
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-
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