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; mbnq00@gmail.com
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; https://www.mbnq.pl/
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;
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- ; .ini Version: 0.8.3810
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- ; mod Version: 0.8.3810
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+ ; .ini Version: 0.8.3811
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+ ; mod Version: 0.8.3811
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;
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; General Settings
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;
@@ -1026,12 +1026,12 @@ CollapseChance=100 ; Percent chance that a cliff will collapse when hit.
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BerzerkAllowed=no ; Allow Cyborgs to go berzerk when at half damage?
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- [RadiationTypes]
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- 0=HealRADMB
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+ ; [RadiationTypes]
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+ ; 0=HealRADMB
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;// PCG; Provides knobs to tweak for radiation used by desolater and friends.
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[Radiation]
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- UseGlobalRadApplicationDelay=true ;Phobos
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+ ; UseGlobalRadApplicationDelay=true ;Phobos
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RadDurationMultiple=1 ; Number of frames site lasts per level of radiation.
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; When rad level goes to zero, rad site deletes itself.
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; --> Site lasts ( Level x RadDurationMultiple ) frames.
@@ -1053,21 +1053,21 @@ RadTintFactor=1.0 ; Scales the factor tint plays in the radiation display.
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RadColor=0,255,0 ; The color of the radiation.
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RadSiteWarhead=RadSite ; Sets the warhead used by irradiated tiles.
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- [HealRADMB] ;AoE Healing
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- RadDurationMultiple=1 ; integer
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- RadApplicationDelay=16 ; integer
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- RadApplicationDelay.Building=16 ; integer
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- RadLevelMax=256 ; integer
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- RadLevelDelay=30 ; how quick AOE dissapears? -mbnq
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- RadLightDelay=30 ; how quick AOE dissapears? -mbnq
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- RadLevelFactor=0.2 ; floating point value
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- RadLightFactor=1.0 ; floating point value
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- RadTintFactor=1.0 ; floating point value
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- RadColor=0,0,255 ; integer - Red,Green,Blue
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- RadSiteWarhead=HealAOEMBWH ; WarheadType
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- RadSiteWarhead.Detonate=false ; boolean
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- RadHasOwner=true ; boolean
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- RadHasInvoker=true ; boolean
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+ ; [HealRADMB] ;AoE Healing
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+ ; RadDurationMultiple=1 ; integer
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+ ; RadApplicationDelay=16 ; integer
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+ ; RadApplicationDelay.Building=16 ; integer
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+ ; RadLevelMax=256 ; integer
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+ ; RadLevelDelay=30 ; how quick AOE dissapears? -mbnq
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+ ; RadLightDelay=30 ; how quick AOE dissapears? -mbnq
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+ ; RadLevelFactor=0.2 ; floating point value
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+ ; RadLightFactor=1.0 ; floating point value
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+ ; RadTintFactor=1.0 ; floating point value
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+ ; RadColor=0,0,255 ; integer - Red,Green,Blue
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+ ; RadSiteWarhead=HealAOEMBWH ; WarheadType
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+ ; RadSiteWarhead.Detonate=false ; boolean
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+ ; RadHasOwner=true ; boolean
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+ ; RadHasInvoker=true ; boolean
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;// PCG; Enables customization of the effects elevation has on firing.
@@ -14316,7 +14316,7 @@ Prerequisite=FACTORY
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Strength=250
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Category=Transport
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Armor=light
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- Primary=AoEHealingMB
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+ Primary=Heal ; AoEHealingMB
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;Secondary=AoEHealingMB
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TechLevel=-1
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Sight=8
@@ -28752,8 +28752,8 @@ Projectile=Invisible
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Speed=100
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Warhead=OrganicForHealing
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Report=HealCratembnq ;HealCrate ;medheal
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- UseSparkParticles=yes
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- AttachedParticleSystem=WeldingSys
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+ ; UseSparkParticles=yes
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+ ; AttachedParticleSystem=WeldingSys
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;Anim=HEALALL
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[ChronoHeal]
@@ -28764,8 +28764,8 @@ Projectile=MBTRAILP1 ;Invisible
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Speed=100
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Warhead=OrganicForHealing
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Report=HealCratembnq
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- UseSparkParticles=yes
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- AttachedParticleSystem=WeldingSys
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+ ; UseSparkParticles=yes
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+ ; AttachedParticleSystem=WeldingSys
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;IsLaser=true
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;IsHouseColor=false
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;aserInnerColor=255,0,0
@@ -28781,8 +28781,8 @@ Projectile=Invisible
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Speed=40
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Warhead=OrganicForHealing
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Report=HealCratembnq
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- UseSparkParticles=yes
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- AttachedParticleSystem=WeldingSys
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+ ; UseSparkParticles=yes
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+ ; AttachedParticleSystem=WeldingSys
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IsLaser=true
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IsHouseColor=false
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LaserInnerColor=255,0,0
@@ -28897,22 +28897,22 @@ IsRadEruption=no ; SJM: we're not using this effect anymore
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RadLevel=500
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Report=DesolatorDeploy
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- ; Just another day, just another hack -mbnq
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- [AoEHealingMB]
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- Damage=-1 ; must be bellow 0 to make it thinks thats medic -mbnq
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- ROF=420
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- Range=2
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- Speed=100
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- FireOnce=yes ; Can be no for continous usage -mbnq
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- Projectile=InvisibleLow
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- Warhead=HealAOEMBWH
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- RadLevel=256
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- RadType=HealRADMB
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- Report=HealCratembnq
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- OmniFire=no
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- RemoveMindControl=true
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- ;AreaFire=no ; This one is needed -mbnq
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- ;IsRadEruption=yes ; just adds the strange visual effect -mbnq
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+ ;;; Just another day, just another hack -mbnq
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+ ; [AoEHealingMB]
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+ ; Damage=-1 ; must be bellow 0 to make it thinks thats medic -mbnq
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+ ; ROF=420
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+ ; Range=2
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+ ; Speed=100
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+ ; FireOnce=yes ; Can be no for continous usage -mbnq
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+ ; Projectile=InvisibleLow
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+ ; Warhead=HealAOEMBWH
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+ ; RadLevel=256
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+ ; RadType=HealRADMB
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+ ; Report=HealCratembnq
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+ ; OmniFire=no
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+ ; RemoveMindControl=true
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+ ;;; AreaFire=no ; This one is needed -mbnq
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+ ;;; IsRadEruption=yes ; just adds the strange visual effect -mbnq
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; Fire by Prism Cannon
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[PrismShot]
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