20
20
; mbnq00@gmail.com
21
21
; mbnq.pl
22
22
;
23
- ; .ini Version: 0.8.4104
24
- ; mod Version: 0.8.4104
23
+ ; .ini Version: 0.8.4105
24
+ ; mod Version: 0.8.4105
25
25
; _____________________________________________________________________________________
26
26
27
27
; *******************************
@@ -125,7 +125,7 @@ AiBuildThis=no
125
125
[JUMPJET]
126
126
TechLevel =-1
127
127
128
- [ZEDBF] ; zzzz
128
+ [ZEDBF] ; zzzzZZZZ
129
129
Agent =no
130
130
AllowedToStartInMultiplayer =yes
131
131
AmbientSound =mbnqdummy
@@ -138,7 +138,7 @@ Bombable=yes
138
138
Bounty.Value =1
139
139
Bounty =yes
140
140
BuildLimit =2147483640
141
- BuildTimeMultiplier =1.0
141
+ BuildTimeMultiplier =0.5
142
142
; C4=no
143
143
CanBeReversed =no
144
144
CanDisguise =no
@@ -147,7 +147,6 @@ CanRetaliate=yes
147
147
Category =Soldier
148
148
Cloakable =no
149
149
CloseRange =yes
150
- CloseRange =yes
151
150
Cost =50
152
151
CrateGoodie =no
153
152
CreateSound =mbnqdummy
@@ -168,7 +167,7 @@ Engineer=no
168
167
Explodes =no
169
168
ForbiddenHouses =British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
170
169
Fraidycat =no
171
- GuardRange =3
170
+ GuardRange =8
172
171
IFVMode =1
173
172
Image =mumymb
174
173
ImmuneToPoison =no
@@ -201,6 +200,7 @@ Points=2
201
200
Prerequisite =Barracks
202
201
PreventAttackMove =no
203
202
Primary =Punch
203
+ Saboteur =no
204
204
Secondary =Smash
205
205
SecretHouses =YuriCountry
206
206
SelfHealing =no
@@ -225,11 +225,103 @@ UIName=NOSTR:Zombie
225
225
Unnatural =yes
226
226
UseOwnName =true
227
227
VeteranAbilities =SIGHT,FASTER,STRONGER
228
- VoiceAttack =MummyMove
228
+ VoiceAttack =mbnqdummy ; MummyMove
229
229
VoiceFeedback =mbnqdummy ; MummyMove
230
230
VoiceMove =MummyMove
231
231
VoiceSelect =MummySelect
232
232
VoiceSpecialAttack =MummyMove
233
+ Promote.EliteType =BRUTE
234
+ Promote.EliteExperience =-2.0
235
+
236
+ [ZEDBF2] ; zzzzZZZZ
237
+ Agent =no
238
+ AllowedToStartInMultiplayer =no
239
+ AmbientSound =mbnqdummy
240
+ AutoDeath.Behavior =kill
241
+ AutoDeath.VanishAnimation =
242
+ AutoDeath.AfterDelay =32000
243
+ BombSight =0
244
+ Bombable =yes
245
+ Bounty.Value =5
246
+ Bounty =yes
247
+ BuildLimit =2147483640
248
+ BuildTimeMultiplier =0.5
249
+ CanBeReversed =no
250
+ CanDisguise =no
251
+ CanPassiveAquire =yes
252
+ CanRetaliate =yes
253
+ Category =Soldier
254
+ Cloakable =no
255
+ CloseRange =yes
256
+ Cost =100
257
+ CrateGoodie =no
258
+ Crushable =no
259
+ DeathWeapon =DefaultDeathWeapon
260
+ DefaultToGuardArea =yes
261
+ DeployFire =no
262
+ Deployer =no
263
+ DetectDisguise =no
264
+ EVA.Lost =none
265
+ EliteAbilities =SELF_HEAL,FIREPOWER,ROF
266
+ EliteOccupyWeapon =PunchE
267
+ ElitePrimary =PunchE
268
+ EliteSecondary =SmashE
269
+ Engineer =no
270
+ Explodes =no
271
+ ForbiddenHouses =British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
272
+ Fraidycat =no
273
+ GuardRange =8
274
+ IFVMode =0
275
+ ImmuneToPoison =yes
276
+ ImmuneToPsionicWeapons =yes
277
+ ImmuneToPsionics =yes
278
+ ImmuneToRadiation =yes
279
+ ImmuneToVeins =yes
280
+ Infiltrate =no
281
+ Insignia.ShowEnemy =yes
282
+ Insignificant =no
283
+ ; IsCow=yes
284
+ IsSelectableCombatant =yes
285
+ LeadershipRating =3
286
+ Locomotor ={4A582744-9839-11d1-B709-00A024DDAFD1}
287
+ MovementZone =InfantryDestroyer ; Infantry
288
+ Name =Zombie
289
+ Natural =no
290
+ Nominal =yes
291
+ NotHuman =yes
292
+ Occupier =no
293
+ OccupyWeapon =Punch
294
+ OpenTransportWeapon =0
295
+ Owner =YuriCountry
296
+ PermaDisguise =no
297
+ PhysicalSize =2
298
+ Pip =red
299
+ PixelSelectionBracketDelta =-8
300
+ Points =5
301
+ Prerequisite =Barracks
302
+ PreventAttackMove =no
303
+ Primary =Punch
304
+ Saboteur =no
305
+ Secondary =Smash
306
+ SecretHouses =YuriCountry
307
+ SelfHealing =no
308
+ Sensors =yes
309
+ SensorsSight =4
310
+ Soylent =50
311
+ SpecialThreatValue =1
312
+ SpeedType =Foot
313
+ StupidHunt =no
314
+ TechLevel =1
315
+ Teleporter =no
316
+ ThreatPosed =0
317
+ TiberiumHeal =yes
318
+ TiberiumProof =yes
319
+ TiberiumRemains =yes
320
+ Trainable =yes
321
+ UIName =NOSTR:Zombie Brute
322
+ Unnatural =yes
323
+ UseOwnName =true
324
+ VeteranAbilities =SIGHT,FASTER,STRONGER
233
325
234
326
[LUNRYR] ; out of action
235
327
Cost =50
@@ -262,10 +354,20 @@ $Inherits=ZEDBF
262
354
$Inherits =ZEDBF
263
355
264
356
[BRUTE]
265
- $Inherits =ZEDBF
357
+ $Inherits =ZEDBF2
358
+ TechLevel =-1
359
+ Primary =Punch
360
+ Secondary =Smash
361
+ Promote.EliteType =BRUTEPRIME
362
+ Promote.EliteExperience =-2.0
266
363
267
364
[BRUTEPRIME]
268
- $Inherits =ZEDBF
365
+ $Inherits =ZEDBF2
366
+ Primary =Punch
367
+ Secondary =Smash
368
+ TechLevel =-1
369
+ LeadershipRating =7
370
+ GuardRange =16
269
371
270
372
[YURI]
271
373
$Inherits =ZEDBF
@@ -306,6 +408,8 @@ Crit.AnimList=smashmb ; list of animations
306
408
Crit.AnimOnAffectedTargets =true
307
409
Crit.SuppressWhenIntercepted =false
308
410
; --------------------------------------------------------------------------------------------
411
+ EMP.Duration =10
412
+ EMP.Cap =30
309
413
310
414
[Smashing]
311
415
; none,flak,plate,light,medium,heavy,wood,steel,concrete,special_1,special_2
@@ -326,6 +430,8 @@ Crit.AnimList=smashmb ; list of animations
326
430
Crit.AnimOnAffectedTargets =true
327
431
Crit.SuppressWhenIntercepted =false
328
432
; --------------------------------------------------------------------------------------------
433
+ EMP.Duration =10
434
+ EMP.Cap =30
329
435
330
436
; Infantry smashing by Brute
331
437
[Punch]
0 commit comments