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Speed difference causes desync #5

@matthewperiut

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@matthewperiut

I tried running and connecting with a macos server and a windows client compiled from latest source as of this comment. It works windows to windows and mac to mac, but across operating systems something seems to not work?

goroutine 1 [running, locked to thread]:
github.com/maxpoletaev/dendy/netplay.(*Netplay).handleMessage(0xc0000ca0e0?, {0x0, 0x0, 0x4000000, {{0x0, 0x0, 0x0}, 0x0}})
        C:/Users/matthewperiut/Documents/dendy/netplay/handlers.go:30 +0x24e
github.com/maxpoletaev/dendy/netplay.(*Netplay).HandleMessages(0xc0000ca0e0)
        C:/Users/matthewperiut/Documents/dendy/netplay/netplay.go:138 +0xe5
main.runAsClient({0xf17488, 0xc000064708}, 0xc0000000c0, 0xc00017e000)
        C:/Users/matthewperiut/Documents/dendy/cmd/dendy/client.go:167 +0xad1
main.main()
        C:/Users/matthewperiut/Documents/dendy/cmd/dendy/main.go:169 +0xae5
        ```

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