Animation Export #55
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NeedsLoomis
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Hey, I was wondering how the importer handles animation clips.
For instance, if I have an animation, say an idle animation with 3 unique frames, and a sequence like 1, 2, 3 pause 3, 2, 1, will unity recognize 3 unique sprites and generate that sequence as a clip?
Im currently searching for a solution to that last bit, not having to reconstruct every animation in Unity.
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