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Handling Collisions with Limited 3x3 FOV #3

@Tviskaron

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@Tviskaron

Hello!

First off, thank you for your work on the SCRIMP paper. It presents an intriguing approach to the challenges problem.

One aspect I'm curious about is how SCRIMP handles potential collisions with a very restricted 3x3 FOV. To paint a picture, consider a scenario where two agents (agents A [moving right] and B [moving left]) are in a narrow corridor with just a single cell between them, such that they're outside each other's FOVs:

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.A.B.
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Given their limited visibility, how does the system ensure these agents avoid collisions in real-time? Does the global communication mechanism based on the modified transformer help in such close-quartered scenarios, or are there other components of the system that play a role in avoiding potential conflicts in such situations?

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