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lines changed Original file line number Diff line number Diff line change @@ -194,7 +194,7 @@ func initEqNameToWeapon() {
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eqNameToWeapon ["sg550" ] = EqUnknown
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eqNameToWeapon ["sg552" ] = EqUnknown // This one still crashes the game :)
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eqNameToWeapon ["tmp" ] = EqUnknown
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- eqNameToWeapon ["worldspawn" ] = EqUnknown
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+ eqNameToWeapon ["worldspawn" ] = EqWorld
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}
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func initEqElementToName () {
Original file line number Diff line number Diff line change @@ -140,7 +140,7 @@ type PlayerJump struct {
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type Kill struct {
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Weapon * common.Equipment
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Victim * common.Player
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- Killer * common.Player
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+ Killer * common.Player // May be nil for world damage (EqWorld) or if the demo is partially corrupt (see #156)
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Assister * common.Player
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PenetratedObjects int
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IsHeadshot bool
@@ -153,7 +153,7 @@ type BotTakenOver struct {
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// WeaponFire signals that a weapon has been fired.
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type WeaponFire struct {
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- Shooter * common.Player
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+ Shooter * common.Player // May be nil if the demo is partially corrupt (see #156)
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Weapon * common.Equipment
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}
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