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Support the use of Godot's UDP sockets #16

@marcello505

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@marcello505

Version 0.8.0 of GGRS supports the use of your own sockets when creating a session. This is done by implementing the GGRS::NonBlockingSocket trait. This might make it possible to support the use of Godot's own UDP sockets, however it won't be easy.
To be honest this might be more trouble than it's worth, using the sockets provided by GGRS itself works fine for now.

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