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bump version up to 3.0.2
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CHANGELOG.md

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@@ -6,11 +6,22 @@ Critical fixes and improvements for developers using Windows OS and developers u
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- Fix a bug where long-term cache wasn't working as intended during development time on Windows machines.
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- Fix a bug where caching system caused app freezes on launch.
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- Fix a bug where JsonUtility couldn't parse response JSON on IL2CPP builds.
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- Fix LoadView procedure which allows developers to (controllably) jump to different locations on map.
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- Add new settings under image, terrain and vector modules to help limit and control their work.
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- Change TileCreator class to work through an interface.
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- Fix the compilation issues in the test module.
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- Fix and update the MapDebug module.
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- Fix a bug where vector module didn't respect zoom level limits on first view load.
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- Fix a bug where the root object for runtime generated vector entity visuals didn't positioned correctly.
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New
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- Add TileLoaded and TileUnloading events to MapboxMap class, along with LoadViewStarting and LoadViewCompleted events.
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- Add MapboxAttribution prefab
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- Add ability to enable/disable telemetry collection through attribution prefab
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Improvements
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- Change the scheduling system in data fetching and task management systems to decrease the complexity, making it easier to control and improve performance on highly dynamic maps.
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### v3.0.1
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### v3.0.0

Runtime/Mapbox/BaseModule/Utilities/Constants.cs

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@@ -4,7 +4,7 @@ namespace Mapbox.BaseModule.Utilities
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{
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public static class Constants
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{
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public const string SDK_VERSION = "3.0.1";
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public const string SDK_VERSION = "3.0.2";
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public const string SDK_SKU_ID = "05";
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public const string SDK_IDENTIFIER = "Unity_SDK";
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public const string PACKAGE_NAME = "com.mapbox.unitysdk";

package.json

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{
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"name": "com.mapbox.sdk",
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"version": "3.0.1",
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"version": "3.0.2",
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"displayName": "Mapbox Unity SDK",
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"description": "Mapbox Unity SDK",
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"unity": "2022.3",

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