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name = " bevy_system_reflection"
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version = " 0.1.0"
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edition = " 2024"
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+ authors = [" Maksymilian Mozolewski <makspl17@gmail.com>" ]
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+ license = " MIT OR Apache-2.0"
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+ description = " Utilities for reflecting systems, schedules, system sets and rendering schedules"
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+ repository = " https://github.com/makspll/bevy_mod_scripting"
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+ homepage = " https://github.com/makspll/bevy_mod_scripting"
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+ keywords = [" bevy" , " gamedev" , " scripting" , " lua" ]
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+ categories = [" game-development" ]
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+ readme = " readme.md"
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[dependencies ]
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bevy = { workspace = true , default-features = false }
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dot-writer = " 0.1.4"
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- petgraph = " * "
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+ petgraph = " 0.6 "
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[dev-dependencies ]
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+ # Bevy System Reflection
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+ This crate is a part of the [ "bevy_mod_scripting" workspace] ( https://github.com/makspll/bevy_mod_scripting ) .
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+ It holds some reflection logic which is not essentially core BMS logic and could theoretically be upstreamaed to Bevy.
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