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Description
Here is the stack trace that made the error happen:
Stack trace: at uTinyRipper.BundleFiles.BundleFileBlockReader.ReadEntry(Node entry)
at uTinyRipper.BundleFileScheme.ReadFileStreamData(Stream stream, Int64 basePosition, Int64 headerSize)
at uTinyRipper.BundleFileScheme.ReadScheme(Stream stream)
at uTinyRipper.GameCollection.ReadScheme(SmartStream stream, String filePath, String fileName)
at uTinyRipper.GameCollection.LoadScheme(String filePath, String fileName)
at uTinyRipper.GameStructure.ProcessPlatformStructure(GameStructureProcessor processor, PlatformGameStructure structure)
at uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) at uTinyRipper.GameStructure.Load(IEnumerable1 pathes, LayoutInfo layinfo)
at uTinyRipperGUI.MainWindow.LoadFiles(Object data)
I tried fixing this but the files must have had some outdated scripts that were unfixable and had to be replaced
and btw the game name was vrchat definitely.