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updating readme
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README.md

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@@ -248,6 +248,8 @@ Modify the `<head>` tag of your `web/index.html` to load the JavaScript, like so
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For loading 3D models in *macOS* you need to configure the macOS App Sandbox by *enabling* the `Outgoing Connections (Client)` option in your `MacOS` XCode Project, `under Runner > Signing & Capabilities`.
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<img src="https://raw.githubusercontent.com/m-r-davari/content-holder/refs/heads/master/flutter_3d_controller/macos_runner_config_sc.png" alt="macOS_runner_sc" width="48%"/>
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### `AppDelegate.html` (macOS only)
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Add the following codes to your macOS `AppDelegate` file to support transparent background for *flutter_3d_controller*

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