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SVG: removed unnecessary dictionary
1 parent 5f7e499 commit f35197b

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1 file changed

+3
-4
lines changed
  • source/FFImageLoading.Svg.Shared

1 file changed

+3
-4
lines changed

source/FFImageLoading.Svg.Shared/SkSvg.cs

Lines changed: 3 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -31,7 +31,6 @@ public class SKSvg
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private readonly Dictionary<string, XElement> defs = new Dictionary<string, XElement>();
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private readonly Dictionary<string, SKSvgMask> masks = new Dictionary<string, SKSvgMask>();
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private readonly Dictionary<string, ISKSvgFill> fillDefs = new Dictionary<string, ISKSvgFill>();
34-
private readonly Dictionary<string, ISKSvgFill> strokeFillDefs = new Dictionary<string, ISKSvgFill>();
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private readonly Dictionary<XElement, string> elementFills = new Dictionary<XElement, string>();
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private readonly Dictionary<XElement, string> strokeElementFills = new Dictionary<XElement, string>();
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private readonly XmlReaderSettings xmlReaderSettings = new XmlReaderSettings()
@@ -300,7 +299,7 @@ private void ReadElement(XElement e, SKCanvas canvas, SKPaint stroke, SKPaint fi
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}
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if (stroke != null && strokeElementFills.TryGetValue(e,
303-
out var strokeFillId) && strokeFillDefs.TryGetValue(strokeFillId, out var addStrokeFill))
302+
out var strokeFillId) && fillDefs.TryGetValue(strokeFillId, out var addStrokeFill))
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{
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var points = ReadElementXY(e);
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var elementSize = ReadElementSize(e);
@@ -1181,11 +1180,11 @@ private void ReadPaints(Dictionary<string, string> style, ref SKPaint strokePain
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switch (defE.Name.LocalName.ToLower())
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{
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case "lineargradient":
1184-
strokeFillDefs[id] = ReadLinearGradient(defE);
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fillDefs[id] = ReadLinearGradient(defE);
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strokeFillId = id;
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break;
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case "radialgradient":
1188-
strokeFillDefs[id] = ReadRadialGradient(defE);
1187+
fillDefs[id] = ReadRadialGradient(defE);
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strokeFillId = id;
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break;
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default:

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