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Split all interface code into lsp-r3d-iface
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12 files changed

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CHANGELOG

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@@ -3,7 +3,7 @@
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*******************************************************************************
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=== 0.5.4 ===
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* Added possibility to define built-in R3D factory.
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* Split all interface code into lsp-r3d-iface.
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=== 0.5.3 ===
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* Updated build scripts that now use tags without prefixes first.

dependencies.mk

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@@ -29,6 +29,11 @@ LSP_TEST_FW_NAME := lsp-test-fw
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LSP_TEST_FW_URL := https://github.com/sadko4u/$(LSP_TEST_FW_NAME).git
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LSP_TEST_FW_TYPE := src
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LSP_R3D_IFACE_VERSION := 0.5.0
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LSP_R3D_IFACE_NAME := lsp-r3d-iface
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LSP_R3D_IFACE_URL := https://github.com/sadko4u/$(LSP_R3D_IFACE_NAME).git
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LSP_R3D_IFACE_TYPE := hdr
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STDLIB_VERSION := system
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STDLIB_TYPE := opt
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STDLIB_LDFLAGS := -lpthread -ldl

include/lsp-plug.in/r3d/backend.h

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include/lsp-plug.in/r3d/base.h renamed to include/lsp-plug.in/r3d/base/backend.h

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* along with lsp-r3d-base-lib. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef LSP_PLUG_IN_R3D_BASE_H_
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#define LSP_PLUG_IN_R3D_BASE_H_
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#ifndef LSP_PLUG_IN_R3D_BASE_BACKEND_H_
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#define LSP_PLUG_IN_R3D_BASE_BACKEND_H_
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#include <lsp-plug.in/r3d/base/version.h>
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#include <lsp-plug.in/r3d/iface/backend.h>
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#include <lsp-plug.in/common/types.h>
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#include <lsp-plug.in/r3d/version.h>
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#include <lsp-plug.in/r3d/backend.h>
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namespace lsp
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{
@@ -62,4 +62,4 @@ namespace lsp
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}
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}
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#endif /* LSP_PLUG_IN_R3D_BASE_H_ */
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#endif /* LSP_PLUG_IN_R3D_BASE_BACKEND_H_ */

include/lsp-plug.in/r3d/builtin.h

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include/lsp-plug.in/r3d/factory.h

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