@@ -178,24 +178,24 @@ namespace lsp
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{ NULL , NULL }
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};
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- #define EQ_FILTER (id, label, x, total, f ) \
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+ #define EQ_FILTER (id, label, alias, x, total, f ) \
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COMBO (" ft" id " _" #x, " Filter type " label #x, 0 , filter_types), \
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COMBO (" fm" id " _" #x, " Filter mode " label #x, 0 , filter_modes), \
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COMBO (" s" id " _" #x, " Filter slope " label #x, 0 , filter_slopes), \
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SWITCH (" xs" id " _" #x, " Filter solo " label #x, 0 .0f ), \
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SWITCH (" xm" id " _" #x, " Filter mute " label #x, 0 .0f ), \
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- LOG_CONTROL_DFL (" f" id " _" #x, " Frequency " label #x, U_HZ, para_equalizer_metadata::FREQ, f), \
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+ LOG_CONTROL_DFL (" f" id " _" #x, " Frequency " label #x, " Freq " #x alias, U_HZ, para_equalizer_metadata::FREQ, f), \
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CONTROL (" w" id " _" #x, " Filter Width " label #x, U_OCTAVES, para_equalizer_metadata::WIDTH), \
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- LOG_CONTROL_ALL (" g" id " _" #x, " Gain " label # x, U_GAIN_AMP, GAIN_AMP_M_36_DB, GAIN_AMP_P_36_DB, GAIN_AMP_0_DB, 0.01 ), \
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+ LOG_CONTROL_ALL (" g" id " _" #x, " Gain " label # x, " Gain " #x alias, U_GAIN_AMP, GAIN_AMP_M_36_DB, GAIN_AMP_P_36_DB, GAIN_AMP_0_DB, 0.01 ), \
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CONTROL_ALL (" q" id " _" #x, " Quality factor " label #x, U_NONE, 0 .0f , 100 .0f , 0 .0f , 0 .025f ), \
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CYC_CONTROL_ALL (" hue" id " _" #x, " Hue " label #x, U_NONE, 0 .0f , 1 .0f , (float (x) / float (total)), 0 .25f /360 .0f ), \
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BLINK (" fv" id " _" #x, " Filter visibility " label #x), \
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MESH (" agf" id " _" #x, " Amplitude graph " label #x, 2 , para_equalizer_metadata::FILTER_MESH_POINTS)
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- #define EQ_FILTER_MONO (x, total, f ) EQ_FILTER(" " , " " , x, total, f)
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- #define EQ_FILTER_STEREO (x, total, f ) EQ_FILTER(" " , " " , x, total, f)
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- #define EQ_FILTER_LR (x, total, f ) EQ_FILTER(" l" , " Left " , x, total, f), EQ_FILTER(" r" , " Right " , x, total, f)
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- #define EQ_FILTER_MS (x, total, f ) EQ_FILTER(" m" , " Mid " , x, total, f), EQ_FILTER(" s" , " Side " , x, total, f)
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+ #define EQ_FILTER_MONO (x, total, f ) EQ_FILTER(" " , " " , " " , x, total, f)
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+ #define EQ_FILTER_STEREO (x, total, f ) EQ_FILTER(" " , " " , " " , x, total, f)
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+ #define EQ_FILTER_LR (x, total, f ) EQ_FILTER(" l" , " Left " , " L " , x, total, f), EQ_FILTER(" r" , " Right " , " R " , x, total, f)
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+ #define EQ_FILTER_MS (x, total, f ) EQ_FILTER(" m" , " Mid " , " M " , x, total, f), EQ_FILTER(" s" , " Side " , " S " , x, total, f)
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#define EQ_COMMON (fselect, filters ) \
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BYPASS, \
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