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Reduce configured timeout, if it becomes a problem it is now configurable in those places
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Runtime/Game/Resources/LootLockerConfig.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -176,7 +176,7 @@ public enum platformType { Android, iOS, Steam, PlayStationNetwork, Unused }
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[HideInInspector] public string playerUrl = UrlProtocol + UrlCore + PlayerUrlAppendage;
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[HideInInspector] public string userUrl = UrlProtocol + UrlCore + UserUrlAppendage;
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[HideInInspector] public string baseUrl = UrlProtocol + UrlCore;
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[HideInInspector] public float clientSideRequestTimeOut = 10f;
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[HideInInspector] public float clientSideRequestTimeOut = 5f;
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public enum DebugLevel { All, ErrorOnly, NormalOnly, Off , AllAsNormal}
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public DebugLevel currentDebugLevel = DebugLevel.All;
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public bool allowTokenRefresh = true;

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