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Add get set to player storage payload for serialization
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Runtime/Game/Requests/PersitentPlayerStorageRequest.cs

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Original file line numberDiff line numberDiff line change
@@ -15,7 +15,7 @@ public class LootLockerGetPersistentStoragResponseDictionary : LootLockerRespons
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public class LootLockerGetPersistentStorageRequest
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{
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public List<LootLockerPayload> payload = new List<LootLockerPayload>();
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public List<LootLockerPayload> payload { get; set; } = new List<LootLockerPayload>();
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public void AddToPayload(LootLockerPayload newPayload)
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{

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