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Erik Bylundkirre-bylund
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Move Editor only include into ifdef
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Runtime/Game/Resources/LootLockerConfig.cs

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using System;
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using System.IO;
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using UnityEditor.PackageManager.Requests;
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEditor.PackageManager.UI;
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using UnityEditor.PackageManager;
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using UnityEditor.PackageManager.Requests;
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using UnityEditor.PackageManager.UI;
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#endif
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using UnityEngine;
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