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- using LootLocker . LootLockerEnums ;
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- using System . Collections ;
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- using System . Collections . Generic ;
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- using UnityEngine ;
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-
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- namespace LootLocker . Requests
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+ namespace LootLocker . Requests
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{
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//==================================================
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// Data Definitions
@@ -14,10 +9,6 @@ namespace LootLocker.Requests
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*/
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public class LootLockerCurrency : LootLockerResponse
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{
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- /*
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- * The time when this currency was created
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- */
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- public string created_at { get ; set ; }
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/*
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* The unique id of the currency
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*/
@@ -30,25 +21,13 @@ public class LootLockerCurrency : LootLockerResponse
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* The unique short code of the currency
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*/
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public string code { get ; set ; }
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- /*
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- * Whether this currency is published or not
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- */
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- public bool published { get ; set ; }
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- /*
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- * The time when this currency was published (if it was)
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- */
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- public string published_at { get ; set ; }
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} ;
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/*
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* Represents a denomination of a currency
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*/
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public class LootLockerDenomination : LootLockerResponse
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{
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- /*
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- * The time when this denomination was created
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- */
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- public string created_at { get ; set ; }
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/*
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* The unique id of the denomination
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*/
@@ -76,10 +55,6 @@ public class LootLockerDenomination : LootLockerResponse
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*/
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public class LootLockerGetCurrencyByCodeResponse : LootLockerResponse
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{
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- /*
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- * The time when this currency was created
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- */
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- public string created_at { get ; set ; }
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/*
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* The unique id of the currency
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*/
@@ -92,14 +67,6 @@ public class LootLockerGetCurrencyByCodeResponse : LootLockerResponse
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* The unique short code of the currency
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*/
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public string code { get ; set ; }
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- /*
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- * Whether this currency is published or not
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- */
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- public bool published { get ; set ; }
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- /*
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- * The time when this currency was published (if it was)
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- */
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- public string published_at { get ; set ; }
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} ;
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/*
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