@@ -3305,7 +3305,7 @@ public static void GetAssetsById(string[] assetIdsToRetrieve, Action<LootLockerA
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}
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/// <summary>
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- /// Grant an Asset Instance to the Player's Inventory.
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+ /// Grant an Asset to the Player's Inventory.
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/// </summary>
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/// <param name="assetID">The Asset you want to create an Instance of and give to the current player</param>
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public static void GrantAssetToPlayerInventory ( int assetID , Action < LootLockerGrantAssetResponse > onComplete )
@@ -3318,7 +3318,7 @@ public static void GrantAssetToPlayerInventory(int assetID, Action<LootLockerGra
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/// </summary>
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/// <param name="assetID">The Asset you want to create an Instance of and give to the current player</param>
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/// <param name="assetVariationID">The id of the Asset Variation you want to grant</param>
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- /// <param name="assetRentalOptionID">the rental option id you want to give the Asset Instance</param>
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+ /// <param name="assetRentalOptionID">The rental option id you want to give the Asset Instance</param>
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/// <param name="onComplete">onComplete Action for handling the response of type LootLockerGrantAssetResponse</param>
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public static void GrantAssetToPlayerInventory ( int assetID , int ? assetVariationID , int ? assetRentalOptionID , Action < LootLockerGrantAssetResponse > onComplete )
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{
@@ -3560,7 +3560,7 @@ public static void OpenALootBoxForAssetInstances(int assetInstanceID, Action<Loo
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/// <summary>
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/// Delete an Asset Instance from the current Player's Inventory.
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/// </summary>
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- /// <param name="assetInstanceID">The asset instance ID of the you want to delete from the Players Inventory</param>
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+ /// <param name="assetInstanceID">The asset instance ID of the asset instance you want to delete from the current Players Inventory</param>
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/// <param name="onComplete">onComplete Action for handling the response of type LootLockerResponse</param>
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public static void DeleteAssetInstanceFromPlayerInventory ( int assetInstanceID , Action < LootLockerResponse > onComplete )
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{
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