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Erik Bylundkirre-bylund
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fix: Stop including editor dependency outside editor
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Runtime/Client/LootLockerServerApi.cs

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using LootLocker.LootLockerEnums;
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using UnityEditor;
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using LootLocker.Requests;
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#if UNITY_EDITOR
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using UnityEditorInternal;
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#endif
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namespace LootLocker.LootLockerEnums
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{

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