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kirre-bylundMikkel Sørensen
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Remove debug log lines in Base Server API
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Runtime/Client/LootLockerBaseServerAPI.cs

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@@ -115,10 +115,8 @@ IEnumerator coroutine()
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LootLockerResponse response = new LootLockerResponse();
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response.statusCode = (int)webRequest.responseCode;
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#if UNITY_2020_1_OR_NEWER
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LootLockerLogger.GetForLogLevel(LootLockerLogger.LogLevel.Warning)("webRequest.result: " + webRequest.result + ", .error: " + webRequest.error);
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if (webRequest.result == UnityWebRequest.Result.ProtocolError || webRequest.result == UnityWebRequest.Result.ConnectionError || !string.IsNullOrEmpty(webRequest.error))
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#else
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LootLockerLogger.GetForLogLevel(LootLockerLogger.LogLevel.Warning)("webRequest.isHttpError: " + webRequest.isHttpError + ", .isNetworkError: " + webRequest.isNetworkError + ", .error: " + webRequest.error);
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if (webRequest.isHttpError || webRequest.isNetworkError || !string.IsNullOrEmpty(webRequest.error))
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#endif
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