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Folder restructuring as well as namespace and classes renaming
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.vscode/launch.json

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{
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Unity Editor",
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"type": "unity",
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"path": "/c:/Projects/lootlockersdk/Library/EditorInstance.json",
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"request": "launch"
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},
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{
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"name": "Windows Player",
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"type": "unity",
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"request": "launch"
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},
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{
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"name": "OSX Player",
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"type": "unity",
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"request": "launch"
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},
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{
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"name": "Linux Player",
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"type": "unity",
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"request": "launch"
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},
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{
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"name": "iOS Player",
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"type": "unity",
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"request": "launch"
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},
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{
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"name": "Android Player",
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"type": "unity",
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"request": "launch"
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},
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{
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"name": "Xbox One Player",
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"type": "unity",
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"request": "launch"
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},
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{
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"name": "PS4 Player",
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"type": "unity",
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"request": "launch"
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},
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{
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"name": "SwitchPlayer",
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"type": "unity",
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"request": "launch"
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}
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]
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}

.vscode/settings.json

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{
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"files.exclude":
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{
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"**/.DS_Store":true,
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"**/.git":true,
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"**/.gitignore":true,
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"**/.gitmodules":true,
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"**/*.booproj":true,
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"**/*.pidb":true,
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"**/*.suo":true,
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"**/*.user":true,
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"**/*.userprefs":true,
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"**/*.unityproj":true,
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"**/*.dll":true,
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"**/*.exe":true,
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"**/*.pdf":true,
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"**/*.mid":true,
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"**/*.midi":true,
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"**/*.wav":true,
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"**/*.gif":true,
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"**/*.ico":true,
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"**/*.jpg":true,
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"**/*.jpeg":true,
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"**/*.png":true,
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"**/*.psd":true,
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"**/*.tga":true,
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"**/*.tif":true,
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"**/*.tiff":true,
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"**/*.3ds":true,
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"**/*.3DS":true,
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"**/*.fbx":true,
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"**/*.FBX":true,
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"**/*.lxo":true,
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"**/*.LXO":true,
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"**/*.ma":true,
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"**/*.MA":true,
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"**/*.obj":true,
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"**/*.OBJ":true,
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"**/*.asset":true,
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"**/*.cubemap":true,
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"**/*.flare":true,
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"**/*.mat":true,
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"**/*.meta":true,
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"**/*.prefab":true,
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"**/*.unity":true,
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"build/":true,
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"Build/":true,
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"Library/":true,
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"library/":true,
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"obj/":true,
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"Obj/":true,
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"ProjectSettings/":true,
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"temp/":true,
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"Temp/":true
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}
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}

Assets/LootLocker/Admin/Editor/AdminServerAPI.cs

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using UnityEngine;
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using LootLocker;
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using System;
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using LootLockerAdminRequests;
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using LootLockerAdmin;
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using LootLocker.Admin.Requests;
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using LootLocker.Admin;
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using Unity.EditorCoroutines.Editor;
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namespace LootLockerAdmin
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namespace LootLocker.Admin
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{
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/// <summary>
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/// made for admin, relay on editing coroutines
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/// </summary>
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public class AdminServerAPI : BaseServerAPI
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public class AdminServerAPI : LootLockerBaseServerAPI
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{
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public new static AdminServerAPI I;
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public static void Init()
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{
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I = new AdminServerAPI();
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BaseServerAPI.Init(I);
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LootLockerBaseServerAPI.Init(I);
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I.StartCoroutine = EditorCoroutineUtility.StartCoroutineOwnerless;
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}
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protected override void RefreshTokenAndCompleteCall(ServerRequest cacheServerRequest, Action<LootLockerResponse> OnServerResponse)
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protected override void RefreshTokenAndCompleteCall(LootLockerServerRequest cacheServerRequest, Action<LootLockerResponse> OnServerResponse)
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{
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var authRequest = new InitialAuthRequest();
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var authRequest = new LootLockerInitialAuthRequest();
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authRequest.email = activeConfig.email;
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authRequest.password = activeConfig.password;
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Assets/LootLocker/Admin/Editor/AdminUserTest.cs

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using LootLockerAdminRequests;
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using LootLocker.Admin.Requests;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace LootLockerAdmin
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namespace LootLocker.Admin
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{
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public class AdminUserTest : MonoBehaviour
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{

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