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[clang][headers]Remove unnecessary guard of !defined(__SCE__). (#144522)
Sony PlayStation now supports C++20, and we wish to change the default
C++ mode to C++20 sometime in the future. As such, the !defined(__SCE__)
guards are redundant and we want to remove them. This in turn makes the
entire guard lines redundant (always true), so this patch removes them
entirely.
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