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With the previous release, RetroArch 1.20, I did not experience this issue. With the 1.21 release, there's a segmentation fault (bad pointer access) crash in the client of the netplay session (server side seems unaffected). Both sides are running macOS 15.4.1. The crash happens in the same place every time: netplay_sync_input_post_frame + 2436 (source)
The behavior was seen while using the fMSX emulator core, which has not been updated recently. Rolling back to the 1.20 frontend also made the problem go away.
Expected behavior
No response
Steps to reproduce the bug
Connect RetroArch 1.21 (all cores updated) using NetPlay as the client, to another RetroArch 1.21 user running as a server.
Play for ~5 minutes. Doesn't matter if the client is performing any input or just the controller is sitting untouched.
Is there an existing issue for this?
Description
With the previous release, RetroArch 1.20, I did not experience this issue. With the 1.21 release, there's a segmentation fault (bad pointer access) crash in the client of the netplay session (server side seems unaffected). Both sides are running macOS 15.4.1. The crash happens in the same place every time:
netplay_sync_input_post_frame + 2436
(source)The behavior was seen while using the fMSX emulator core, which has not been updated recently. Rolling back to the 1.20 frontend also made the problem go away.
Expected behavior
No response
Steps to reproduce the bug
netplay_sync_input_post_frame
Version/Commit
1.21.0 / 05f94af
Bisect Results
It worked as of git commit ab3b175 (Retroarch 1.20 stable)
Present in the nightly version
I don't know
Platform & operating system
macOS 15.4.1
Affected Cores
Only tested with fMSX (6.0 9eb5f25)
Environment information
No response
Relevant log output
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