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Update roadmap #246

@Frosty-J

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@Frosty-J

About https://libgdx.com/roadmap/...

  • AWT Support for LWJGL 3: Is this still in progress?
  • Box2D Update: Should be changed to in-progress per Update box2d libgdx#5948 (comment).
  • Console Support: No change here. SwitchGDX still exists and supports some of the extensions.
  • Geometry/Tesselation/Compute Shaders: Progress has stalled? The branch it links to was last committed to in 2017. CC: @mgsx-dev
  • gdx-video Resurrection: Can we mark this as completed/remove it? Version 1.3.3 has released and it's in a more stable state than it was, albeit with limitations like no alpha channel. CC: @SimonIT
  • Kotlin-Compatible Web Backend: Probably beyond "Planned" now. TeaVM is integrated into gdx-liftoff. I've never had a straight answer on if it's production-ready or still experimental and have not tried it myself. CC: @xpenatan @tommyettinger
  • TiledMap Extension: The link to lyze237/gdx-TiledMap is dead and I haven't learnt much from its other references. CC: @BoBIsHere86

Are there any new items to add to the roadmap? I'm not looking to change it straight away since I'm rather occupied for the next fortnight, so first-PR-first-served.

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