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2D Animation: big stateTime #236

@Frosty-J

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@Frosty-J

As mentioned at libgdx/libgdx#7536, this page could do with making a note that accumulating time elapsed in a float can be perilous for games that are left open for days on end and/or provide a solution to this. I'll keep an eye out for other pages this applies to.

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